hide world HDRI
Posted: Mon Jul 09, 2018 8:58 pm
If I simply use a world HDRI as lighting, is there a way to not have it as the background? I would just like the object, on a solid white or black background, but using the HDRI lighting.
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This, and additionally you can set the ground material to be a shadow catcher (in the material output node settings) if you want a transparent ground plane with non-transparent shadows. But this is optional, not sure if you need it.