And here I was hoping that DLCS would eventualy hide even the existing settings rather than exposing more parameters prone to user error and requiring endless testrenders.
Also, is opacity mapped plane really a fast way to calculate lighting? Isn't opacity mapped source hard to compute?(compared to geometry?)
lacilaci wrote: ↑Fri Oct 19, 2018 11:27 am
And here I was hoping that DLCS would eventualy hide even the existing settings rather than exposing more parameters prone to user error and requiring endless testrenders.
When a new feature like the denoiser or DLSC is introduced, I usually expose all parameters at first because I don't know myself which ones will be needed and which ones can be auto-computed or left at defaults.
That's also why almost none of these parameters have descriptions yet: I don't know myself what exactly each knob does and where it is useful.
Once I get feedback from alpha testers and Dade, I can refine the settings and expose only those that are needed, and add useful descriptions.