Is there a way to ignore light sources for a specific object?
Basically I have a scene containing 2 light sources.
I have two cubes and I want one of them to cast no shadows at all, and the other should only cast shadows for 1 of the two light sources. (I want to achieve some perspective shadow on a plane if this is possible, therefore the "global illumination" should not affect it)
Shadows
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Shadows
Nope, it is not possible. But you may be able to work with AOVs and/or merging multiple renderings to achieve your result (but I'm not sure what you are exactly aiming for).Chop91 wrote: ↑Mon Jun 25, 2018 5:55 pm Is there a way to ignore light sources for a specific object?
Basically I have a scene containing 2 light sources.
I have two cubes and I want one of them to cast no shadows at all, and the other should only cast shadows for 1 of the two light sources. (I want to achieve some perspective shadow on a plane if this is possible, therefore the "global illumination" should not affect it)