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Backface diffuse texture

Posted: Fri Jun 22, 2018 10:56 am
by Egert_Kanep
Glossy translucent material has capability to be rendered doublesided, but why there is no slot for back face diffuse color? For example leaves, they have have quite different texture on either sides, but I canonly controll roughness and specular, no other diffuse slot.

Re: Backface diffuse texture

Posted: Sat Jun 23, 2018 10:56 am
by Levente
Dear Developers, let me translate what Egert_Kanep wanted to write, he may don't know that you are doing this hard work for free in your free time for years and it is very rude to say something in his demanding, unpolite style.
So what he wanted to ask for is "...it would be very useful to have an additional slot in a double sided material node to control the texture in the 2nd side of the object, would it be possible to include this request in the development queue? Thank you in advance!"

@Egert_Kanep: please correct me if I misunderstood your request.

Cheers

Re: Backface diffuse texture

Posted: Sat Jun 23, 2018 11:22 am
by B.Y.O.B.
Levente wrote: Sat Jun 23, 2018 10:56 am and it is very rude to say something in his demanding, unpolite style.
I do not find his question demanding or unpolite at all, no harm done.

On topic: To be honest I have no idea, Dade can probably explain.

Re: Backface diffuse texture

Posted: Sat Jun 23, 2018 11:29 am
by Dade
B.Y.O.B. wrote: Sat Jun 23, 2018 11:22 am On topic: To be honest I have no idea, Dade can probably explain.
LuxCore materials are, at the moment, what old Lux add and they are in need of a huge overhaul. It is a big chapter on its own and it will probably be opened after the next releases (i.e. after light cache part I/II).

Re: Backface diffuse texture

Posted: Mon Jun 25, 2018 8:10 am
by Egert_Kanep
By any means, I did not mean my question to be rude or demanding. I really appreciate the work the developers do. And whenever possible I'll try to put in good words LuxCore project, I'm really a fan of it.