No, not yet.
first steps on luxcore
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: first steps on luxcore
Hi!
here the author in 1.7 version makes the material "white glass"
https://youtu.be/GpvHYi8uW1Y?t=28m32s
In the new version 2.0 interface, and the node has changed, and I can't repeat the material.
The author uses material "Glass 2" which is no more. I assumed that all combined in just the glass.
At the end of the development of the material, the author reduces some transparency:
I assumed tepere this transparency made here:
Is to reduce it, as the objects had no modificator Subsurf become visible edge of the polygon:
PS: where can I download this test scene?
PS2: In conclusion, allow me to thank You for the excellent render!
I was very impressed with the results of the author's video lessons with beer bottles and interior. I'm inspired!
Now you are in the list of those who I make a Donat
here the author in 1.7 version makes the material "white glass"
https://youtu.be/GpvHYi8uW1Y?t=28m32s
In the new version 2.0 interface, and the node has changed, and I can't repeat the material.
The author uses material "Glass 2" which is no more. I assumed that all combined in just the glass.
At the end of the development of the material, the author reduces some transparency:
I assumed tepere this transparency made here:
Is to reduce it, as the objects had no modificator Subsurf become visible edge of the polygon:
PS: where can I download this test scene?
PS2: In conclusion, allow me to thank You for the excellent render!
I was very impressed with the results of the author's video lessons with beer bottles and interior. I'm inspired!
Now you are in the list of those who I make a Donat
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: first steps on luxcore
Yes, just use glass. If you attach an interior volume it behaves like the old glass2 (using the volume IOR).
Yes, however the new opacity is much faster than the old alpha transparency.
Smooth shading is a trick that only works with mesh surfaces. What you see in your image is the volume contained within the mesh - it just looks like a solid surface because of the high scattering scale. Shooth shading does not work on volumes, so you will have to subdivide the mesh more.
We should add it to the test scene repository, but until then, here you go.
- Attachments
-
- luxball_luxcore.blend.zip
- (3.39 MiB) Downloaded 415 times
Re: first steps on luxcore
Thank you for the detailed answer
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/