Sharlybg wrote: ↑Sun Feb 04, 2018 5:05 pm
turn arround suzane and tell me if all is correct. look the eye from the side and back/top.
The suzanne model is non-manifold, which makes it unsuited for anything with transparent/translucent materials.
It is expected to look wrong with volumes, glass etc.
Sharlybg wrote: ↑Sun Feb 04, 2018 4:51 pm
This also wan't render :
Thanks for the simpler scene.
The error seems to happen when using a mix material and a volume on a material output.
Have to debug further.
Can you explain what you are trying to do?
It looks like you have 4 Volumes in the scene. The world, cube and camera are all using a different volume each.
I think you can just assign one volume to the world, that's enough.
The world volume should be a homogeneous volume with multiscattering disabled and scattering scale around 0.1 for fog.
You can delete the cube I think.
And camera can be switched to auto-detect volume.
You have to raise the amount of steps (camera settings, below shutter).
This kind of movement can not be interpolated correctly with only 2 steps.
This is with 20 steps (maybe you need less/more):