first steps on luxcore

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: first steps on luxcore

Post by B.Y.O.B. »

Yes, there seems to be a little discrepancy.
Can you make a bug report on github so I don't forget?
Just include the images and the test scene.
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: first steps on luxcore

Post by Dade »

Sharlybg wrote: Tue Feb 13, 2018 1:45 pm 10sc each render on the same cpu/ no clamp for both/ shutter at 45 for both:
The Cycles motion blur looks very wrong, are you sure it isn't using a some fake approximation ?
Support LuxCoreRender project with salts and bounties
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: first steps on luxcore

Post by Sharlybg »

B.Y.O.B. wrote: Tue Feb 13, 2018 2:35 pm Yes, there seems to be a little discrepancy.
Can you make a bug report on github so I don't forget?
Just include the images and the test scene.
Done thanks you ;)
The Cycles motion blur looks very wrong, are you sure it isn't using a some fake approximation ?

here is the cycles Motion blur panel. but don't really know how they have implemented this inside the core.
cycles MB panel.jpg
but they recently get a huge boost in DOF AND MB: here you have more info about :

https://cloud.blender.org/blog/cycles-t ... 10x-faster
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: first steps on luxcore

Post by Dade »

Sharlybg wrote: Tue Feb 13, 2018 3:10 pm here is the cycles Motion blur panel. but don't really know how they have implemented this inside the core.
Like I said the Cycles motion blur look wrong, there is barely any highlight motion blur. Are you using a not linear shutter curve ?
Support LuxCoreRender project with salts and bounties
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: first steps on luxcore

Post by Sharlybg »

Are you using a not linear shutter curve ?
no shutter curve like in the panel i've uploaded
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: first steps on luxcore

Post by Sharlybg »

I've maybe found a bug here : my lake shader don't want to render in viewport (giving a matrix invert error output) and appear matte at final render. Blend attached :

https://drive.google.com/open?id=1CFVz- ... rt7gN2yN25
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: first steps on luxcore

Post by B.Y.O.B. »

The Z scale of object "Plane.027" is set to 0.
If you change it to 1, it exports correctly.

Not sure how we should handle cases like this.
  • We could add a small epsilon to all values of the transformation matrix if determinant == 0 (when the matrix is non-invertible)
  • Or we could provide a better warning/error message
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: first steps on luxcore

Post by Sharlybg »

The first option is more user friendly !
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: first steps on luxcore

Post by B.Y.O.B. »

Well, I kind of implemented both now.
You get a warning, but the object is exported regardless.
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: first steps on luxcore

Post by Sharlybg »

Luxcore Vs Cycles:

Both render under 1mn. same lighting condition. you will also notice that luxcore become darker and noisy when smoke volume is rendered while the lighting stay unchanged.

smoke off :

Luxcore
luxcore 1mn.jpg
Cycles
Cycles 1mn.jpg

smoke on :


Luxcore
luxcore smoke 1mn.jpg
Luxcore BiDir
luxcore BIdir smoke 6mn.jpg

Cycles
Cycles smoke 1mn.jpg
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
Post Reply