I have been looking into trying to visually represent lux measurements on a Luxcore render.
I understand from Dade, that one way to do it is with false colour setting, and trying to match each colour to the real-world values using a photometer. I think this could work, but I would need to test it at some point.
For a more reliable approach I though of working with the values for the Irradiance contour lines (see this post: viewtopic.php?f=4&t=2142). Here I found the Irradiance test.blend, but I cannot replicate the same effect.
The main difference is I am using a sun value at 1.0 gain. And there are a number of values in the camera irradiance feature, which I cannot understand mathematically, namely:
- Scale
Range
Steps
Grid size
Would really appreciate any input on this workflow and figuring out the best setup for the Irradiance paths.