BIDIRCPU is the only engine capable to render realistic refraction, right?
In contrast to e.g. PATHCPU with BIDIRCPU an IRRADIANCE output is just zeros. Is there a way to correct this?
Or can I at least get and RGB_IMAGEPIPELINE output into a buffer? If I try so with GetOutputUInt() then I get:
RuntimeError: Unknown film output type in Film::GetOutput<u_int>(): 2
GetOutputFloat() just core dumps.
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