Volumetrics issues
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Volumetrics issues
ir is the link to the scene of the tree
https://drive.google.com/file/d/1LhEM6B ... sp=sharing
https://drive.google.com/file/d/1LhEM6B ... sp=sharing
Re: Volumetrics issues
Hi dade, could you pease help us with the two previous problems? We do not know how to proceed.
Re: Volumetrics issues
To consider, you'll get way further in shorter period with more help & support, if you were to use BlendLuxCore and share .blends.
Knowledge & experience gathered you can easily transfer.
Talking for myself, I simply don't have time to analyze LuxCore scenes.
Knowledge & experience gathered you can easily transfer.
Talking for myself, I simply don't have time to analyze LuxCore scenes.
Re: Volumetrics issues
Your leafs have no thickness but you are setting only the exterior volume:
Code: Select all
scene.materials.73544_7.volume.exterior = "envVolume"
You have to define both the exterior and interior volumes for leafs if they are just a surface with no volume transition:
Code: Select all
scene.materials.73544_7.volume.interior = "envVolume"
scene.materials.73544_7.volume.exterior = "envVolume"
Re: Volumetrics issues
great! thanks dade!
and regarding the fog box? why we cannot see the blue sky outside?
and regarding the fog box? why we cannot see the blue sky outside?
Re: Volumetrics issues
You are setting the camera volume:
Code: Select all
scene.camera.volume = "envVolume"
Re: Volumetrics issues
Hi Dade we followed your advice but still get this wen turning volumetrics on:
volumetrics off
here the link to the file
https://drive.google.com/file/d/1x1hXg2 ... sp=sharing
volumetrics off
here the link to the file
https://drive.google.com/file/d/1x1hXg2 ... sp=sharing
Re: Volumetrics issues
Dade wrote: ↑Tue Sep 28, 2021 8:37 amYou are setting the camera volume:
so even if you remove the fog box, all paths starting from the camera will use the fog volume. You need to remove both the fog box and the camera volume to see the background sky.Code: Select all
scene.camera.volume = "envVolume"
But if i remove the fog box i do not get anymore the volume effect right?
Let me explain. I'm looking for a solution that makes the user experience identical to the real thing.
Imagine a cloud (fog box). Inside the cloud an almost closed space. Inside this almost closed space a spot light. Everything that happens inside this cloud is by default governed by the substance of the cloud.
Therefore: If I am outside the cloud I see the blue sky and a cloud in front of me. If I am inside the cloud I see fog and everything is regulated by the fog. If I turn on a light, I see the light diffused through the fog.
I'm looking for a set-up that allows me to have the different experiences by simply moving the camera from outside the cloud to inside the cloud. That's it, can it be done?
Last edited by daros on Tue Sep 28, 2021 2:00 pm, edited 1 time in total.
Re: Volumetrics issues
We need that effect wen clients work with skyscrapers. From the birdeye view we see the blue sky, the cloud, and the towers emerging form the cloud. In this moment we cannot get this effect.
Re: Volumetrics issues
There is a problem when hitting the leaf back faces and "exiting" from something you never entered. I'm adding light source volume definition (like camera) to totally by pass the problem for BiDir (camera-only volume definition was enough for Path because paths go only in one direction).