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RGB masks

Posted: Wed May 30, 2018 3:20 pm
by Egert_Kanep
Any ideas how to render RGB mask for using in compositing? I tried material id, but the edge is not antialised and when exported I got weird values (maybe I used wrong settings to export).Also using material id pass outside blender is difficult. RGB mask would be nice addition, but right now I couldn't really come up with efficient method. If it could be used in a similar way like material id, it would be awesome.

Re: RGB masks

Posted: Wed May 30, 2018 4:33 pm
by B.Y.O.B.
LuxCore offers an anti-aliased material ID mask, it's on the todo list to be implemented in BlendLuxCore.
I can see if I find time to add it for v2.1.