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two glass issues

Posted: Sun Sep 05, 2021 9:10 am
by daros
Hi, i experiencing some strange behaviour with this geometry and glass material

geometry + physical glass material, rendered in maxwell
bug-maxwell.JPG

flipped geometry + physical glass material, rendered in maxwell
bug-maxwell flipped.JPG

geometry + physical glass material, rendered in luxcore
bug-luxcore.png

flipped geometry + physical glass material, rendered in maxwell
bug luxocre flipped.png

Re: two glass issues

Posted: Sun Sep 05, 2021 10:37 am
by Sharlybg
You may need to post the known geometry for efficient help.

Re: two glass issues

Posted: Sun Sep 05, 2021 11:41 am
by daros
Ops, sorry, i edited the previous post and added the file, thanks.

Re: two glass issues

Posted: Sun Sep 05, 2021 11:56 am
by Dade
It is not a closed surface: it is not a valid volume.

Re: two glass issues

Posted: Sun Sep 05, 2021 12:21 pm
by daros
But in complex projects it can be a huge pain for non professional modelers to archive perfectly cosed volumes for glazings like this:
final01_1.jpg
So it is a great + if the render engine can deal with them as maxwell does. The same is true for flipped glass surfaces.

Often this kind of 3D models arrive from nurbs based softwares which have even bigger issues in creating perfectly closed surfaces.

Re: two glass issues

Posted: Mon Sep 06, 2021 7:07 am
by daros
now i get this with identical scene and geometry, only camera angle varies
luxA.JPG
luxB.JPG

Re: two glass issues

Posted: Mon Sep 06, 2021 7:13 am
by daros
this seems an issue of large glass surfaces with small thickness

Re: two glass issues

Posted: Tue Sep 07, 2021 6:09 am
by daros
Is there a tolerance value which has to be lowered in order to get this kind of glass volume right?

Re: two glass issues

Posted: Tue Sep 07, 2021 10:02 am
by kintuX
What app do you use?
At what scale, size & units is your object rendered?

Your "bug.obj" geo, though relatively big (~20m high) renders fine with BlenLuxCore... :?
obj-bug_BlendLuxCore.jpg

Re: two glass issues

Posted: Tue Sep 07, 2021 11:20 am
by daros
interesting... are you using bidirectional? I think scale is meters, however it should be clear looking at the scene files i attached.
Yes, i revised it is in meters.