Gradient (Blend) Texture
Posted: Sun Aug 29, 2021 1:08 pm
Trying to make some procedural sci-fi element I got problem with gradient texture (Blender Blend).
And I can't understand, why it can use only world coordinates, not UV?
To solve this problem, I need to open external image redactor and create separate blend texture, which is a bit time consuming for so simple task.
(Maybe LuxCore texture set should be updated?)
And I can't understand, why it can use only world coordinates, not UV?
To solve this problem, I need to open external image redactor and create separate blend texture, which is a bit time consuming for so simple task.
(Maybe LuxCore texture set should be updated?)