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Gradient (Blend) Texture

Posted: Sun Aug 29, 2021 1:08 pm
by DionXein
Trying to make some procedural sci-fi element I got problem with gradient texture (Blender Blend).
And I can't understand, why it can use only world coordinates, not UV?
To solve this problem, I need to open external image redactor and create separate blend texture, which is a bit time consuming for so simple task.
(Maybe LuxCore texture set should be updated?)

Re: Gradient (Blend) Texture

Posted: Sun Aug 29, 2021 1:51 pm
by B.Y.O.B.
You can change the mapping type to UV or local.

Re: Gradient (Blend) Texture

Posted: Sun Aug 29, 2021 7:17 pm
by DionXein
B.Y.O.B. wrote: Sun Aug 29, 2021 1:51 pm You can change the mapping type to UV or local.
:!: Fair enough. Thank you :)