Gradient (Blend) Texture

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DionXein
Posts: 77
Joined: Mon Jun 01, 2020 10:22 am

Gradient (Blend) Texture

Post by DionXein » Sun Aug 29, 2021 1:08 pm

Trying to make some procedural sci-fi element I got problem with gradient texture (Blender Blend).
And I can't understand, why it can use only world coordinates, not UV?
To solve this problem, I need to open external image redactor and create separate blend texture, which is a bit time consuming for so simple task.
(Maybe LuxCore texture set should be updated?)
Attachments
Blend.jpg
Blend_rotate.jpg

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B.Y.O.B.
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Re: Gradient (Blend) Texture

Post by B.Y.O.B. » Sun Aug 29, 2021 1:51 pm

You can change the mapping type to UV or local.
Attachments
Untitled.png

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DionXein
Posts: 77
Joined: Mon Jun 01, 2020 10:22 am

Re: Gradient (Blend) Texture

Post by DionXein » Sun Aug 29, 2021 7:17 pm

B.Y.O.B. wrote:
Sun Aug 29, 2021 1:51 pm
You can change the mapping type to UV or local.
:!: Fair enough. Thank you :)

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