Hi all,
I noticed a problem with the scene export from Blender, when a smoke simulation is used. It makes no difference if the export is to .bcf or text.
The log message from LuxcoreUi is the following:
[SDL][157.115] Loading serialized image map: LUXCORE_DENSITYGRID_140587595809288density
[SDL][157.131] Texture definition: 140587595809288density
RenderConfig loading error:
Unknown storage type in ImageMap::AllocImageMap(): 3
I'm using Blender 2.93 and latest BlendLuxCore on Linux and Win 10. Attached is an example scene and a zip. file of the exported files in text format.
The .bcf file is to big to attache.
Am I doing something wrong or is it some kind of bug?
Flink wrote: ↑Fri Jul 30, 2021 7:16 am
I did a few tests with the latest build. When using LuxCoreUi everything is fine now
But a test of the network render throws the following error:
I have double checked everything now.
Downloaded the latest build, deleted the whole BlendLuxCore folder from Blender addons folder and reinstalled the BlendLuxCore Addon.
After this I recreated the test scene, wrote a fresh .bcf and started the NetNode and NetConsole on the same computer from Blender.
So this is 100% the same LuxCore version, but i recieve the same error message. Besides this I noticed that it is not related to the smoke volume. Even the default cube produces the error.
Do you have any idea Dade what can cause the problem?
Flink wrote: ↑Fri Jul 30, 2021 7:33 pm
Do you have any idea Dade what can cause the problem?
I have isolated the problem but, at the moment, it doesn't make any sense. I'm still looking for the explanation.
It is a general problem, not related to this particular scene (i.e. it happens with any scene). If you start the node without GUI, with something like:
If you use the PySide2 GUI, it doesn't. It looks like PySide2 is seriously breaking, among other things, the standard output and printing/parsing numbers. It is something new, probably due to a new version. It looks like a PySide2 bug and I'm looking for a work around.
Support LuxCoreRender project with salts and bounties
Thank you for your support Dade. I can confirm, that your workaround works. But there still seems to be a problem with the blender add on.
If I start the netnode/netconsole in the blender AddOns folder from a terminal, everything is working. No matter if I'm using the version with or without ui.
But if I'm starting from the button in the Blender AddOn I'm still getting the same error.
I have no idea why this is happening, because the Blender AddOn uses the same binaries, I used before form the terminal. Really strange.
Sorry for being annoying with this problem