Hey Guys,
I'm having an issue with GPU rendering on a particular material setup. Basically a RandomPerIsland material for distributing floorboards. It works flawlessly on CPU rendering but completely falls over on GPU, with either OPENCL or CUDA.
Information:
Blender 2.93LTS
LuxCore 2.6 Daily (Downloaded same day as this post)
RTX 3090 (Latest Drivers)
Images:
The node setup:
CPU Render (Correct result):
GPU Render (hmmm....):
Random Per Island/Math Node GPU Issue
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Random Per Island/Math Node GPU Issue
That's the same issue I see with the math node on GPU that already report in the past. With CPU there is no problem but with GPU the material going to be dark and black in some parts as you can see in your final render too.
Same behavior with 3dsmax plugin and LuxCoreRender stand-alone version.
Same behavior with 3dsmax plugin and LuxCoreRender stand-alone version.
Omid Ghotbi (TAO)
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Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
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Re: Random Per Island/Math Node GPU Issue
Sure, no problem. Here is the scene file, the textures have been packed.
https://drive.google.com/file/d/1I7U6OT ... sp=sharing
https://drive.google.com/file/d/1I7U6OT ... sp=sharing
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- Posts: 9
- Joined: Thu Apr 15, 2021 7:19 pm
Re: Random Per Island/Math Node GPU Issue
Added a github report of the error:
https://github.com/LuxCoreRender/BlendL ... issues/689
https://github.com/LuxCoreRender/BlendL ... issues/689
Re: Random Per Island/Math Node GPU Issue
Actually, it is a problem related to bump mapping, if you disconnect the floor bump map, CPU and GPU rendering is the same. I'm checking what is going on.BlenderBrit wrote: ↑Fri Jun 04, 2021 4:45 pm Sure, no problem. Here is the scene file, the textures have been packed.
https://drive.google.com/file/d/1I7U6OT ... sp=sharing
Re: Random Per Island/Math Node GPU Issue
Exactly, it appears in bump map, and the problem will show up in GPU render and not CPU.viewtopic.php?f=4&t=2995 I remember if I use Non-Color Data image for bump there was no problem with GPU renderer.Dade wrote: ↑Sat Jun 05, 2021 11:22 amActually, it is a problem related to bump mapping, if you disconnect the floor bump map, CPU and GPU rendering is the same. I'm checking what is going on.BlenderBrit wrote: ↑Fri Jun 04, 2021 4:45 pm Sure, no problem. Here is the scene file, the textures have been packed.
https://drive.google.com/file/d/1I7U6OT ... sp=sharing
Omid Ghotbi (TAO)
Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
Re: Random Per Island/Math Node GPU Issue
I should have fixed the problem, it was affecting Add/Subtract texture nodes when used for bump mapping. The fix will be included in the next automatic build.Dade wrote: ↑Sat Jun 05, 2021 11:22 amActually, it is a problem related to bump mapping, if you disconnect the floor bump map, CPU and GPU rendering is the same. I'm checking what is going on.BlenderBrit wrote: ↑Fri Jun 04, 2021 4:45 pm Sure, no problem. Here is the scene file, the textures have been packed.
https://drive.google.com/file/d/1I7U6OT ... sp=sharing
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Re: Random Per Island/Math Node GPU Issue
Excellent, I'll check out the new auto build when it pops out.
Thanks for the quick turnaround time on this! Quite new to LuxCore and this is very encouraging to see.
Thanks for the quick turnaround time on this! Quite new to LuxCore and this is very encouraging to see.