Metal Material

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kintuX
Posts: 248
Joined: Wed Jan 10, 2018 2:37 am

Re: Metal Material

Post by kintuX » Thu May 17, 2018 10:54 pm

david57 wrote:
Thu May 17, 2018 7:59 pm
Here is one I can use.
I found one for brass:
http://www.luxrender.net/forum/viewtopi ... 4&start=10
Yeah, further on also an oxidized version.
And there is still The "Frankenstein" project with whole working nkdata.zip set available.

david57
Posts: 103
Joined: Mon Jan 22, 2018 11:30 pm

Re: Metal Material

Post by david57 » Fri May 18, 2018 12:28 am

Oh, thats nice, more nk files.
I managed to make my own nickle file from the snell collections.
It can be used as a stainless steel material.
Attachments
Nickel ni.nk.zip
(481 Bytes) Downloaded 30 times
Nickel.jpg

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Dade
Developer
Posts: 1465
Joined: Mon Dec 04, 2017 8:36 pm

Re: Metal Material

Post by Dade » Sun Oct 21, 2018 3:38 pm

B.Y.O.B. wrote:
Thu May 17, 2018 8:10 am
I can reproduce the problem.
I have investigated the problem and the LuxCore behavior is correct, the file includes numbers like "137756." and they are not valid floating point numbers. However the problem is easy to fix by editing the file and adding a 0 at the end of the malformed number.
Support LuxCoreRender project with salts and bounties

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