B.Y.O.B. wrote: ↑Sat Feb 06, 2021 2:22 pm
I added a "Custom n, k Values" mode to the fresnel texture:
Sorry, I'm relatively new to LuxCore.
Actually switching from Maya + Maxwell Render to Blender + BlendLuxCore.
So far I miss maxwell's separate Nd and K fields for custom numbers.
But here you showed that it can handle colors. Wow, it's looking really interesting - something similar to Maxwell's R2 feature.
But you told above that custom numbers are not exposed in BlendLuxCore. Any chance to have them exposed in Blender any soon, maybe at least in some beta version? Or do you mean you have added those custom numbers already to latest beta?