Hello, I'm trying to simulate realistic scattering of a point-laser inside objects and was wondering if there is any way to create an elliptical scattering effect on the surface, such that there is more scattering in some directions than in other.
I have only played around with the heterogenous volume but seems to only be able to control backwards/forward scattering when pointing a laser on top of the cube.
Anisotropic scattering
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Anisotropic scattering
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- uniformscattering.blend
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