Noise Texture

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Post Reply
Racleborg
Posts: 621
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Noise Texture

Post by Racleborg »

What do artists tend to use the (Blender) Noise texture in Lux for? It appears much more subtle than the one in Cycles. Is it for situations like when you have a plain white painted wall but want to prevent it from looking absolutely even all over and hence giving that 'obviously CGI look'!
Thanks
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Noise Texture

Post by B.Y.O.B. »

It is supposed to be an implemenation of the noise texture of Blender Internal: https://docs.blender.org/manual/en/dev/ ... ight=noise
(All textures labeled "Blender" are from the old Blender Internal renderer).

However, the implementation in LuxCore does not produce different noise patterns for different frames.
It also seems like it does not respect 3D mapping transformations.

I have never used this texture.
Racleborg
Posts: 621
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: Noise Texture

Post by Racleborg »

Ok, Thank you. I'll keep playing around with it and see what effects I can get.
Post Reply