Hi guys! Glad to be testing LuxcoreRender 2.
Testing it currently with blender and having issues with running normal map. Doc says:
Load normal via imagemap node
Turn on normal option
Plug into Bump slot
I couldn't find the normal option anywhere, and so I tried plugging it directly to the bump slot, but that did not turn out correctly.
I also wanted to ask if there is a discplacement option. Thanks guys and looking forward to working with LCR more in the future.
Hi and Blender Normal Map
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Hi and Blender Normal Map
Normal mapping is not supported by the addon yet.
The wiki is misleading in that regard, sorry.
You'll have to use Blender's displacement modifier.
The wiki is misleading in that regard, sorry.
Not yet in LuxCore.arvinmoses wrote: ↑Wed Jan 10, 2018 4:21 am I also wanted to ask if there is a discplacement option.
You'll have to use Blender's displacement modifier.
Re: Hi and Blender Normal Map
The wiki documentation is still very new and will not fully reflect the current state of the exporter. This will change in time though. Sorry for the confusion.
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Re: Hi and Blender Normal Map
Thanks a ton for the response guys. Sorry it took me some time to response. Was a bit busy with catch up at work.
Most of my test is based on normal/displacement. I may not be a ton of help til it's implemented, but I'll keep messing around with it. I really love the results.
Most of my test is based on normal/displacement. I may not be a ton of help til it's implemented, but I'll keep messing around with it. I really love the results.
Re: Hi and Blender Normal Map
Normal mapping will be in the next alpha release: viewtopic.php?f=5&p=530#p525