Hi and Blender Normal Map

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arvinmoses
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Joined: Wed Jan 10, 2018 4:13 am

Hi and Blender Normal Map

Post by arvinmoses » Wed Jan 10, 2018 4:21 am

Hi guys! Glad to be testing LuxcoreRender 2.

Testing it currently with blender and having issues with running normal map. Doc says:

Load normal via imagemap node
Turn on normal option
Plug into Bump slot

I couldn't find the normal option anywhere, and so I tried plugging it directly to the bump slot, but that did not turn out correctly.

Image

I also wanted to ask if there is a discplacement option. Thanks guys and looking forward to working with LCR more in the future.

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B.Y.O.B.
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Re: Hi and Blender Normal Map

Post by B.Y.O.B. » Wed Jan 10, 2018 8:25 am

Normal mapping is not supported by the addon yet.
The wiki is misleading in that regard, sorry.
arvinmoses wrote:
Wed Jan 10, 2018 4:21 am
I also wanted to ask if there is a discplacement option.
Not yet in LuxCore.
You'll have to use Blender's displacement modifier.
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Piita
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Re: Hi and Blender Normal Map

Post by Piita » Wed Jan 10, 2018 7:25 pm

The wiki documentation is still very new and will not fully reflect the current state of the exporter. This will change in time though. Sorry for the confusion.

arvinmoses
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Re: Hi and Blender Normal Map

Post by arvinmoses » Sat Jan 13, 2018 10:42 pm

Thanks a ton for the response guys. Sorry it took me some time to response. Was a bit busy with catch up at work.

Most of my test is based on normal/displacement. I may not be a ton of help til it's implemented, but I'll keep messing around with it. I really love the results.

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B.Y.O.B.
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Re: Hi and Blender Normal Map

Post by B.Y.O.B. » Sun Jan 14, 2018 11:50 am

Normal mapping will be in the next alpha release: viewtopic.php?f=5&p=530#p525
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