Hey,
i have a problem with matching 1 material.
The blue fabric doesent match at all, the rest works fine.
I tryd recalc normals, delte custom normals, createt complete new material slot
Cycles:
LuxCore
Nodes
and it is the only material that doesent get a little preview ball
Problem with matching to Cycles
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Problem with matching to Cycles
Check the disney shader parameters and make sure they are all equal. For example, your Cycles material has sheen tint = 0.5, but your LuxCore material has sheen tint = 0.
Also, in the Cycles material, you have set the bump map to "non-color", but in the LuxCore material you have left the gamma at 2.2
(put gamma = 1 for non-color images).
Also, in the Cycles material, you have set the bump map to "non-color", but in the LuxCore material you have left the gamma at 2.2
(put gamma = 1 for non-color images).
Re: Problem with matching to Cycles
I tried now even without bump and sheen setting but still the same difference.
I dont get why it is just this one material. I use the disney/principle on alle other materials for this object.
I dont get why it is just this one material. I use the disney/principle on alle other materials for this object.
Re: Problem with matching to Cycles
Check your normals.
Re: Problem with matching to Cycles
May be a result of the different principled shader implementation?