(started this in General Discussion. Sorry for the double post)
Hi
When using B.Y.O.B's Shader Ball and I turn the Tonemapper/Autobrightness OFF in the camera settings, then I have to turn the Default Light Group gain down to .001 to get the what appears to me to be the same result as if the Tonemapper/Autobrightness was ON. Is that correct?
Thanks
Lighting for Shader Ball
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.