Displacement problem

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filip
Posts: 22
Joined: Sat Sep 14, 2019 9:53 am

Displacement problem

Post by filip » Tue Aug 04, 2020 12:12 am

Why does this happen with displacement? In this image it's just a regular UV Sphere, but any object I use it seems to break it apart.

Using 2.4 (tried last from the site and also one of the beta builds I used before) with Blender 2.83.3 and 2.83.1

It's actually the first time I tried to use displacement. I followed some tutorials but maybe I missed something?
Attachments
disp.png

kintuX
Posts: 587
Joined: Wed Jan 10, 2018 2:37 am

Re: Displacement problem

Post by kintuX » Tue Aug 04, 2020 8:06 am

Set Object to Shade Smooth. "Flat" breaks rendertime displacement - common to raytracers.

filip
Posts: 22
Joined: Sat Sep 14, 2019 9:53 am

Re: Displacement problem

Post by filip » Tue Aug 04, 2020 8:20 am

Damn, I can't believe I didn't think of that. It should've been obvious given where the breaks occurred.

Thanks a lot!

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