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Re: Moving from classic LuxRender

Posted: Thu Nov 08, 2018 6:31 am
by lighting_freak
Hi

Sorry for that long break on this topic.
All my left tests were not successful.

I 've tested several (also older) drivers for GPU and classical local rendering works fine with GPU support.
Only the network rendering stoppes while compiling the OCL Kernel.

Even if there is no OCL functionality activated while exporting the scene (neither for rendering nor for tone mapping) .

Is the updated code for network rendering integrated in official 2.1 beta 1 release, or do I have to copy the new files manually after blendluxcorerender update?

Thank you
BR

Re: Moving from classic LuxRender

Posted: Thu Nov 08, 2018 9:01 am
by acasta69
I did a quick test using the scene you linked a couple of posts ago.
It was set up to use Bidir engine and I disabled OpenCL imagepipeline.
Everything worked smoothly, no hangups.

I repeated the test with OpenCL imagepipeline enabled and it also worked smoothly.
Kernel compilation happens only in NetConsole tool at the time of imagepipeline use.

I did everything using the latest daily version.

Re: Moving from classic LuxRender

Posted: Sun Nov 11, 2018 5:04 pm
by lighting_freak
Hi,

Just tested BYOB cloud scene on the network render with the latest built that you've recommended.

It was working just fine. So I've to sort out thing on my machines.

Thanks for your support, the issue seems to be closed for a while.

Thanks.
BR