round edges?

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jrgmll
Posts: 2
Joined: Thu Apr 23, 2020 10:02 am

round edges?

Post by jrgmll » Thu Apr 23, 2020 10:29 am

Hi everyone. First: congratulations and thanks for this amazing software. Ive always complaint about some features of cycles and finally luxcore is the answer. For sure i will donate and do my best to support this renderer.

The question im trying to find out is if there is a way of converting the sharp edges into rounded ones just for the render.

Thanks in advance :)

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B.Y.O.B.
Developer
Posts: 3872
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
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Re: round edges?

Post by B.Y.O.B. » Thu Apr 23, 2020 10:41 am

If you mean rounding the edges on shader level, there's a feature request about that: https://github.com/LuxCoreRender/LuxCore/issues/132
But it is not yet implemented.

kintuX
Posts: 594
Joined: Wed Jan 10, 2018 2:37 am

Re: round edges?

Post by kintuX » Thu Apr 23, 2020 9:32 pm

For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
Attachments
BevelBake_Cycles-LuxCore.jpg

Racleborg
Posts: 611
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: round edges?

Post by Racleborg » Fri Apr 24, 2020 11:02 am

For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
That's a cool idea! :D :D

jrgmll
Posts: 2
Joined: Thu Apr 23, 2020 10:02 am

Re: round edges?

Post by jrgmll » Fri Apr 24, 2020 11:21 am

kintuX wrote:
Thu Apr 23, 2020 9:32 pm
For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
Thanks!!!!!!! great!!!! i didnt know i could use it for luxcore

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