Light bounce quality

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Light bounce quality

Post by B.Y.O.B. »

Sharlybg wrote: Wed Jan 29, 2020 12:34 pm After i add theses lines i can't enable luxcore in blender addon without syntax error
Sorry, it should be like in the other lines, with ":" instead of "=":

Code: Select all

"path.russianroulette.cap": 1,
marcatore
Donor
Donor
Posts: 463
Joined: Wed Jan 10, 2018 8:04 am

Re: Light bounce quality

Post by marcatore »

Interesting.

Curious to see the results of your tests
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Light bounce quality

Post by Sharlybg »

It is working now and here are the result :


Bidir reference
ar__24+16__Bidir__deph.png

DEFAULT / RR start 3 strengh (0.5) deph 40
default__RR(0.5_3)__40d.png


DEFAULT + PGI / RR start 3 strengh (0.5) deph 40
default+ PGI__RR(0.5_3)__40d.png

No RR total deph 40
No__RR__40d.png

As you can see default russian roulette is close to bidir work well without killing the light quality and detail (it is even brighter). But as soon as PGI is concerned result get darker and less define.

here are the PGI settings :
pgi set.jpg
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Light bounce quality

Post by Sharlybg »

But enabling env light cache bring back some of the missing light detail .

Default RR for all :


PGI alone
NO__Env+PGI.png

Env + PGI
Env+PGI.png
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
Post Reply