Blender 2.81a with Luxcorerender 2.3beta1

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Noah_
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Blender 2.81a with Luxcorerender 2.3beta1

Post by Noah_ »

when you put render and this happens

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Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
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B.Y.O.B.
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Re: Blender 2.81a with Luxcorerender 2.3beta1

Post by B.Y.O.B. »

The default light intensities have not yet been tuned after the change of the tonemapper defaults.
In this case the sky is too bright, lower the gain to compensate.
I hope I can improve the defaults before the final release of v2.3.
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Noah_
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Re: Blender 2.81a with Luxcorerender 2.3beta1

Post by Noah_ »

Thanks BYOB
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
juangea
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Re: Blender 2.81a with Luxcorerender 2.3beta1

Post by juangea »

IMHO I think it's better to leave the sky values untouched and work with the camera Gain Value, it will make much easier to work with the lights and the sky/sun will feel more natural, I think that at least :)

Correct me if I'm wrong @B.Y.O.B.
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B.Y.O.B.
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Re: Blender 2.81a with Luxcorerender 2.3beta1

Post by B.Y.O.B. »

It doesn't really matter if we tune the sky gain down or the tonemapper gain down.
My goal is to make the lights compatible with Cycles and Eevee by default, so users can switch between the engines seamlessly.
chafouin
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Re: Blender 2.81a with Luxcorerender 2.3beta1

Post by chafouin »

When is the 2.3 deadline?
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Re: Blender 2.81a with Luxcorerender 2.3beta1

Post by Dade »

chafouin wrote: Wed Jan 29, 2020 4:27 pm When is the 2.3 deadline?
When it is ready :idea:
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