Nested linked collections will disable new lights for opencl
opencl
cpu
Any idea how to troubleshoot? Why would this happen and why only new lights
when I deleted every object from scene (I kept all lights) suddenly the black light started working...
Lights being ignored by opencl
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Lights being ignored by opencl
Last edited by lacilaci on Mon Jan 20, 2020 9:35 am, edited 1 time in total.
Re: Lights being ignored by opencl
Ok, so this is the problem
in blender 2.83 (not sure if older too)
If you have any linked collection, nested in another collection in the scene, then any new created light will be black for opencl... wtf
EDIT: nevermind, this is maybe blendluxcore issue, present in 2.82 as well.
in blender 2.83 (not sure if older too)
If you have any linked collection, nested in another collection in the scene, then any new created light will be black for opencl... wtf
EDIT: nevermind, this is maybe blendluxcore issue, present in 2.82 as well.
Re: Lights being ignored by opencl
I can't replicate the problem here, can you upload a small scene showing it?
Re: Lights being ignored by opencl
Yes, here is a scene.. and it even gets weirder where all lights should look same but one is yellow, one black and other one correct..
in the master scene (lights.blend) link the lights_linkme.blend - as a collection, don't link objects
Make sure the linked collection is nested in some existing collection in the scene.
Then if existing lights work, create new one and place it so you should see it and watch if it becomes black.. or whatever color
In this scene cpu is disabled in performance opencl resources, so you should use only opencl, cpu should work as expected
these are all the same lights,(top to bottom) one created first, other one after the linking and last one as a copy of the one created after the linking...
Re: Lights being ignored by opencl
were you able to replicate it with my scene?
Re: Lights being ignored by opencl
This is likely to be related to https://github.com/LuxCoreRender/LuxCore/issues/290, something I have fixed today
Re: Lights being ignored by opencl
Indeed, looks fixed to me.Dade wrote: ↑Tue Jan 21, 2020 2:38 pm This is likely to be related to https://github.com/LuxCoreRender/LuxCore/issues/290, something I have fixed today