Checked over, can verify following:
Its now like a Brontosaurus, aka starts smaller at the beginning, reaches a peak in the middle and the geos down to low renderspeed again.
Odd.
Example: luxball starts around 28M goes up to 33M+ and stays with alpha 5.
Alpha 6 reaches 32M but within a few minutes decreases to 4M and less.
! The NVidia app shows the gpus go down to lowest powermizer state, as they would goto idle !!!
Tested with orig alpha6 as well as my own builds. Same behaviour.
Tescase: Microphone scene with luxcoreui: ./bin/luxcoreui -d '/media/Workdata3/Development/Lux_dev/linux_reboot/LuxCoreTestScenes/scenes/LuxMark-LuxBall' -D opencl.devices.select 111 -D batch.haltthreshold.stoprendering.enable 1 '/media/Workdata3/Development/Lux_dev/linux_reboot/LuxCoreTestScenes/scenes/LuxMark-LuxBall/render.cfg'
Edit: its the convergence reaching 100% muddling me here, the microphone testscene is so fast finished, the convergence goes down fast.So my observation is normal. The confusion comes from the render stats still show samples/sec when finished.
This turned also out to be a bit flakey, cause the gpu(s) never get released. Wonder what did change here, afaik we had convergence test already in alpha5 ?