Hi, I'm new to luxrender and am trying to figure out the blender addon. (Blender 2.8)
Posted: Fri Oct 04, 2019 5:15 pm
I'm most accustomed to cycles, so I have a few questions.
One, how do I use normal maps? All I see is a "Bump" input on any shader I create.
Two, why do my glass materials not bounce any light inside of them unless I use a mesh with emission on it?
Three, in relation to the above problem, normal lights don't seem to bounce or scatter in my volumes until they hit something. I again have to use mesh lights in order to achieve the desired effects.
Four, I can't seem to figure out how to change the actual density of my volumes.
Five, I only have access to normal path tracing and bidirectional path tracing (CPU only for some reason for the latter). I'm unsure how to take advantage of things such as: ExPhotonMap, Instant Global Illumnation, and Distributed Path.
Lastly Six: Hair shading, wheeere do I even begin on that?
Here you can see that not only does the first glass ball not refract any light from the area lamp (set to laser), but that it also doesn't scatter through the volume until it hits anything: https://i.imgur.com/IlZnKgj.png
Clarification of these three problems would help immensely! Sorry if these are already answered, but I can't seem to find solutions in the documentation and would prefer an actual person to point me in the right direction. I wanna use luxrender going forward since I've seen substantially better results than cycles in the gallery.
One, how do I use normal maps? All I see is a "Bump" input on any shader I create.
Two, why do my glass materials not bounce any light inside of them unless I use a mesh with emission on it?
Three, in relation to the above problem, normal lights don't seem to bounce or scatter in my volumes until they hit something. I again have to use mesh lights in order to achieve the desired effects.
Four, I can't seem to figure out how to change the actual density of my volumes.
Five, I only have access to normal path tracing and bidirectional path tracing (CPU only for some reason for the latter). I'm unsure how to take advantage of things such as: ExPhotonMap, Instant Global Illumnation, and Distributed Path.
Lastly Six: Hair shading, wheeere do I even begin on that?
Here you can see that not only does the first glass ball not refract any light from the area lamp (set to laser), but that it also doesn't scatter through the volume until it hits anything: https://i.imgur.com/IlZnKgj.png
Clarification of these three problems would help immensely! Sorry if these are already answered, but I can't seem to find solutions in the documentation and would prefer an actual person to point me in the right direction. I wanna use luxrender going forward since I've seen substantially better results than cycles in the gallery.