I checked the output .scn file as well, the exported materials look correct.
Material for roughness 0.01:
Code: Select all
scene.textures.2441963438968Fresnel.type = "fresnelconst"
scene.textures.2441963438968Fresnel.n = 0.0981203318 0.373658836 1.57057941
scene.textures.2441963438968Fresnel.k = 3.35364223 2.52603722 1.76780081
scene.textures.Implicit-ConstFloatTexture-2e7883ad-e292-43a8-a2d3-a4b9df7771f3.type = "constfloat1"
scene.textures.Implicit-ConstFloatTexture-2e7883ad-e292-43a8-a2d3-a4b9df7771f3.value = 0.00999999978
scene.textures.Implicit-ConstFloatTexture-cf3860dd-d6b1-41e7-9c39-d391e48fc320.type = "constfloat1"
scene.textures.Implicit-ConstFloatTexture-cf3860dd-d6b1-41e7-9c39-d391e48fc320.value = 0.00999999978
scene.materials.MetallicPointOhOne2440874536696.type = "metal2"
scene.materials.MetallicPointOhOne2440874536696.fresnel = "2441963438968Fresnel"
scene.materials.MetallicPointOhOne2440874536696.uroughness = "Implicit-ConstFloatTexture-2e7883ad-e292-43a8-a2d3-a4b9df7771f3"
scene.materials.MetallicPointOhOne2440874536696.vroughness = "Implicit-ConstFloatTexture-cf3860dd-d6b1-41e7-9c39-d391e48fc320"
scene.materials.MetallicPointOhOne2440874536696.id = 13398304
scene.materials.MetallicPointOhOne2440874536696.emission.gain = 1 1 1
scene.materials.MetallicPointOhOne2440874536696.emission.power = 0
scene.materials.MetallicPointOhOne2440874536696.emission.efficency = 0
scene.materials.MetallicPointOhOne2440874536696.emission.theta = 90
scene.materials.MetallicPointOhOne2440874536696.emission.id = 0
scene.materials.MetallicPointOhOne2440874536696.emission.importance = 1
scene.materials.MetallicPointOhOne2440874536696.emission.directlightsampling.type = "AUTO"
scene.materials.MetallicPointOhOne2440874536696.visibility.indirect.diffuse.enable = 1
scene.materials.MetallicPointOhOne2440874536696.visibility.indirect.glossy.enable = 1
scene.materials.MetallicPointOhOne2440874536696.visibility.indirect.specular.enable = 1
scene.materials.MetallicPointOhOne2440874536696.shadowcatcher.enable = 0
scene.materials.MetallicPointOhOne2440874536696.shadowcatcher.onlyinfinitelights = 0
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scene.textures.2441963428056Fresnel.type = "fresnelconst"
scene.textures.2441963428056Fresnel.n = 0.0981203318 0.373658836 1.57057941
scene.textures.2441963428056Fresnel.k = 3.35364223 2.52603722 1.76780081
scene.textures.Implicit-ConstFloatTexture-cc8d6cb8-5537-4475-bdc2-5332e2e51548.type = "constfloat1"
scene.textures.Implicit-ConstFloatTexture-cc8d6cb8-5537-4475-bdc2-5332e2e51548.value = 0.00999000017
scene.textures.Implicit-ConstFloatTexture-61406085-9f72-4eaa-adc4-6d216b01460c.type = "constfloat1"
scene.textures.Implicit-ConstFloatTexture-61406085-9f72-4eaa-adc4-6d216b01460c.value = 0.00999000017
scene.materials.MetallicPointOhOhNines2440874528968.type = "metal2"
scene.materials.MetallicPointOhOhNines2440874528968.fresnel = "2441963428056Fresnel"
scene.materials.MetallicPointOhOhNines2440874528968.uroughness = "Implicit-ConstFloatTexture-cc8d6cb8-5537-4475-bdc2-5332e2e51548"
scene.materials.MetallicPointOhOhNines2440874528968.vroughness = "Implicit-ConstFloatTexture-61406085-9f72-4eaa-adc4-6d216b01460c"
scene.materials.MetallicPointOhOhNines2440874528968.id = 706207
scene.materials.MetallicPointOhOhNines2440874528968.emission.gain = 1 1 1
scene.materials.MetallicPointOhOhNines2440874528968.emission.power = 0
scene.materials.MetallicPointOhOhNines2440874528968.emission.efficency = 0
scene.materials.MetallicPointOhOhNines2440874528968.emission.theta = 90
scene.materials.MetallicPointOhOhNines2440874528968.emission.id = 0
scene.materials.MetallicPointOhOhNines2440874528968.emission.importance = 1
scene.materials.MetallicPointOhOhNines2440874528968.emission.directlightsampling.type = "AUTO"
scene.materials.MetallicPointOhOhNines2440874528968.visibility.indirect.diffuse.enable = 1
scene.materials.MetallicPointOhOhNines2440874528968.visibility.indirect.glossy.enable = 1
scene.materials.MetallicPointOhOhNines2440874528968.visibility.indirect.specular.enable = 1
scene.materials.MetallicPointOhOhNines2440874528968.shadowcatcher.enable = 0
scene.materials.MetallicPointOhOhNines2440874528968.shadowcatcher.onlyinfinitelights = 0
It also renders the same way from within LuxCoreUI:
I have tested with Light Tracing on and off, makes no difference. CPU vs GPU makes no difference.
The only thing that does make a difference is BIDIRCPU. Roughness works just fine with BiDir engine!
It seems reasonable to me to conclude that the bug may lie within the PATH LuxCore engine.