Code: Select all
[LuxCore][28.672] Image maps compilation time: 15ms
[LuxCore][28.672] Always enabled OpenCL code: Read prefs: C:\Users\Michael\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender\2.79\python
Read blend: T:\_Render Art\_Scenes\2018\Alp Bar_New.blend
Error: PathOCLBase kernel compilation error
[LuxRays][28.813] [Device gfx1010 Intersect] Pixel Filter Distribution buffer size: 33Kbytes
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D RENDER_ENGINE_PATHOCL -D PARAM_RAY_EPSILON_MIN=1.000000e-05f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_LIGHT_WORLD_RADIUS_SCALE=1.050000e+00f -D PARAM_ACCEL_MBVH -D PARAM_FILM_RADIANCE_GROUP_0 -D PARAM_FILM_RADIANCE_GROUP_COUNT=1 -D PARAM_FILM_CHANNELS_HAS_ALBEDO -D PARAM_FILM_CHANNELS_HAS_AVG_SHADING_NORMAL -D PARAM_FILM_CHANNELS_HAS_NOISE -D PARAM_ENABLE_TEX_CONST_FLOAT -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_TEX_IMAGEMAP -D PARAM_ENABLE_TEX_SCALE -D PARAM_ENABLE_BLENDER_WOOD -D PARAM_ENABLE_TEX_BAND -D PARAM_ENABLE_TEX_NORMALMAP -D PARAM_ENABLE_TEX_IRREGULARDATA -D PARAM_ENABLE_TEX_FRESNELCOLOR -D PARAM_ENABLE_TEX_FRESNELCONST -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_ROUGHMATTE -D PARAM_ENABLE_MAT_GLASS -D PARAM_ENABLE_MAT_GLOSSY2 -D PARAM_ENABLE_MAT_GLOSSY2_ABSORPTION -D PARAM_ENABLE_MAT_METAL2 -D PARAM_ENABLE_MAT_CLEAR_VOL -D PARAM_ENABLE_MAT_GLOSSYTRANSLUCENT -D PARAM_ENABLE_MAT_GLOSSYTRANSLUCENT_ABSORPTION -D PARAM_HAS_PASSTHROUGH -D PARAM_CAMERA_TYPE=0 -D PARAM_HAS_SKYLIGHT2 -D PARAM_HAS_POINTLIGHT -D PARAM_HAS_TRIANGLELIGHT -D PARAM_HAS_SPHERELIGHT -D PARAM_HAS_ENVLIGHTS -D PARAM_HAS_IMAGEMAPS -D PARAM_IMAGEMAPS_PAGE_0 -D PARAM_IMAGEMAPS_COUNT=1 -D PARAM_HAS_IMAGEMAPS_BYTE_FORMAT -D PARAM_HAS_IMAGEMAPS_3xCHANNELS -D PARAM_HAS_IMAGEMAPS_WRAP_REPEAT -D PARAM_HAS_BUMPMAPS -D PARAM_HAS_VOLUMES -D SCENE_DEFAULT_VOLUME_INDEX=4294967295 -D PARAM_MAX_PATH_DEPTH=13 -D PARAM_MAX_PATH_DEPTH_DIFFUSE=13 -D PARAM_MAX_PATH_DEPTH_GLOSSY=7 -D PARAM_MAX_PATH_DEPTH_SPECULAR=8 -D PARAM_RR_DEPTH=3 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_SQRT_VARIANCE_CLAMP_MAX_VALUE=2.010000e+01f -D PARAM_IMAGE_FILTER_TYPE=0 -D PARAM_IMAGE_FILTER_WIDTH_X=.5f -D PARAM_IMAGE_FILTER_WIDTH_Y=.5f -D PARAM_IMAGE_FILTER_PIXEL_WIDTH_X=0 -D PARAM_IMAGE_FILTER_PIXEL_WIDTH_Y=0 -D PARAM_HYBRID_BACKFORWARD -D PARAM_HYBRID_BACKFORWARD_GLOSSINESSTHRESHOLD=4.900000e-02f -D PARAM_SAMPLER_TYPE=0 -D LUXCORE_AMD_OPENCL
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Compiling kernels
[LuxCore][29.204] [PathOCLBaseRenderThread::0] PathOCL kernel compilation error
ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]:
Error: Failed to compile opencl source (from CL to LLVM IR).
Code: Select all
pyluxcore version: 2.2beta3
cmolcore imported with success! v1.01
class registered
Updating OpenCL device list
Frame changed from 1 to 1
At least one entry has changed. Starting scene redraw...
==================================================
[Engine/Final] Rendering layer "RenderLayer"
[Exporter] Creating session
[SDL][22.860] Camera type: perspective
[SDL][22.860] Camera position: Point[1.67631, -9.698, 3.57158]
[SDL][22.860] Camera target: Point[1.48313, -8.7198, 3.4954]
[SDL][22.860] Camera clipping plane disabled
Unpacking image "TestBild3.png" to temp file "C:\Users\Michael\AppData\Local\Temp\tmpbt1ml3qa.png"
[SDL][24.407] Material definition: Surface_Gras__001_2002956822632
[SDL][24.407] Scene objects count: 1
[Cube.001] Dupli export took 1.340 s
[SDL][25.766] Material re-definition: Surface_Gras__001_2002956822632
[SDL][25.766] Scene objects count: 1
[Cube.002] Dupli export took 1.411 s
[SDL][26.266] Texture definition: 2002969018056IOR
[SDL][26.266] Texture definition: 2002911946120IOR
[SDL][26.266] Texture definition: 2002970042488Color
[SDL][26.266] Reading texture map: C:\Users\Michael\AppData\Local\Temp\tmpbt1ml3qa.png
[SDL][26.329] Texture definition: 2002969366408Color
[SDL][26.329] Texture definition: 2002969365416Color
[SDL][26.329] Texture definition: 2002969369880Bump
[SDL][26.329] Texture definition: 2002969096088Color
[SDL][26.329] Texture definition: 2002969089640Color
[SDL][26.329] Texture definition: 2002969086168Bump
[SDL][26.329] Texture definition: 2002969084680Color
[SDL][26.329] Texture definition: 2002969093608Color
[SDL][26.329] Texture definition: 2002969097576Bump
[SDL][26.329] Texture definition: 2002969090632Color
[SDL][26.329] Texture definition: 2002969088648Color
[SDL][26.329] Texture definition: 2002969091624Bump
[SDL][26.329] Texture definition: 2002969369384Color
[SDL][26.329] Texture definition: 2002969092120Color
[SDL][26.329] Texture definition: 2002969371368Bump
[SDL][26.329] Texture definition: 2002969372360Color
[SDL][26.329] Texture definition: 2002969371864Color
[SDL][26.329] Texture definition: 2002969362440Bump
[SDL][26.329] Texture definition: 2002969084184Color
[SDL][26.329] Texture definition: 2002969021032Color
[SDL][26.329] Texture definition: 2002969085672Bump
[SDL][26.329] Texture definition: 2002969364424Color
[SDL][26.329] Texture definition: 2002969359960Color
[SDL][26.329] Texture definition: 2002969368392Bump
[SDL][26.329] Texture definition: 2002911945128IOR
[SDL][26.329] Texture definition: 2002911947608IOR
[SDL][26.329] Texture definition: 2002970041496fresnel_helper
[SDL][26.329] Texture definition: 2002970054392fresnel_helper
[SDL][26.329] Texture definition: 2002969556664Color
[SDL][26.329] Texture definition: 2002969550712Color
[SDL][26.329] Texture definition: 2002969544264Bump
[SDL][26.329] Texture definition: 2002969500536Color
[SDL][26.329] Texture definition: 2002969499048Color
[SDL][26.329] Texture definition: 2002969500040Bump
[SDL][26.329] Texture definition: 2002969552200Color
[SDL][26.329] Texture definition: 2002969566584Color
[SDL][26.329] Texture definition: 2002969554680Bump
[SDL][26.329] Texture definition: 2002969548232Color
[SDL][26.329] Texture definition: 2002969546248Color
[SDL][26.329] Texture definition: 2002969554184Bump
[SDL][26.329] Texture definition: 2002969551208Color
[SDL][26.329] Texture definition: 2002969563608Color
[SDL][26.329] Texture definition: 2002969538808Bump
[SDL][26.329] Texture definition: 2002969558152Color
[SDL][26.329] Texture definition: 2002969497560Color
[SDL][26.329] Texture definition: 2002969555672Bump
[SDL][26.329] Texture definition: 2002969497064Color
[SDL][26.329] Texture definition: 2002969492104Color
[SDL][26.329] Texture definition: 2002969503512Bump
[SDL][26.329] Texture definition: 2002969547240Color
[SDL][26.329] Texture definition: 2002969539800Color
[SDL][26.329] Texture definition: 2002969561624Bump
[SDL][26.329] Texture definition: 2002969544760Color
[SDL][26.329] Texture definition: 2002969542776Color
[SDL][26.329] Texture definition: 2002969569064Bump
[SDL][26.329] Texture definition: 2002970040008Color
[SDL][26.329] Texture definition: 2002969419064Color
[SDL][26.329] Texture definition: 2002969366904Color
[SDL][26.329] Texture definition: 2002969421544Bump
[SDL][26.329] Texture definition: 2002969495576Color
[SDL][26.329] Texture definition: 2002969416584Color
[SDL][26.329] Texture definition: 2002969496072Bump
[SDL][26.329] Texture definition: 2002969491608Color
[SDL][26.329] Texture definition: 2002969493096Color
[SDL][26.329] Texture definition: 2002969492600Bump
[SDL][26.329] Texture definition: 2002969407656Color
[SDL][26.329] Texture definition: 2002969412120Color
[SDL][26.329] Texture definition: 2002969413608Bump
[SDL][26.329] Texture definition: 2002969411624Color
[SDL][26.329] Texture definition: 2002969422040Color
[SDL][26.329] Texture definition: 2002969418568Bump
[SDL][26.329] Texture definition: 2002969408152Color
[SDL][26.329] Texture definition: 2002969410136Color
[SDL][26.329] Texture definition: 2002969420552Bump
[SDL][26.329] Texture definition: 2002911941656IOR
[SDL][26.329] Texture definition: 2002911944632IOR
[SDL][26.329] Texture definition: 2002970044472fresnel_helper
[SDL][26.329] Texture definition: 2002969019544IOR
[SDL][26.329] Texture definition: 2002911947112IOR
[SDL][26.329] Volume definition: 2002824526008
[SDL][26.329] Volume definition: 2002824522296
[SDL][26.329] Volume definition: 2002969577160
[SDL][26.329] Volume definition: 2002824526472
[SDL][26.329] Volume definition: 2002969571592
[SDL][26.329] Volume definition: 2002824522760
[SDL][26.329] Volume definition: 2002824524152
[SDL][26.329] Volume definition: 2002969576696
[SDL][26.329] Volume definition: 2002824523224
[SDL][26.329] Volume definition: 2002969573912
[SDL][26.329] Volume definition: 2002824523688
[SDL][26.329] Volume definition: 2002824519048
[SDL][26.329] Volume definition: 2002824521832
[SDL][26.329] Material definition: Surface_Glass__Crown_2002956819528
[SDL][26.329] Material definition: Surface_Matte__TestBild_2002956324968
[SDL][26.329] Material definition: Surface_Material__001_2002956342040
[SDL][26.329] Material definition: Surface_Holz__Mittel__007_2002824431096
[SDL][26.329] Material definition: Surface_Holz__Mittel__001_2002956825736
[SDL][26.329] Material definition: Surface_Holz__Mittel__002_2002956827288
[SDL][26.329] Material definition: Surface_Holz__Mittel__003_2002956828840
[SDL][26.329] Material definition: Surface_Holz__Mittel__004_2002956830392
[SDL][26.329] Material definition: Surface_Holz__Mittel__005_2002956831944
[SDL][26.329] Material definition: Surface_Holz__Mittel__000_2002956824184
[SDL][26.329] Material definition: Surface_Holz__Mittel__006_2002824446616
[SDL][26.329] Material definition: Surface_Glas__Klar__Fenster_2002956816424
[SDL][26.329] Material definition: Surface_Lampe__Kabel_2002956346696
[SDL][26.329] Material definition: Surface_Matte__White_2002956338936
[SDL][26.329] Material definition: Surface_Metal__Rough_2002956328072
[SDL][26.329] Material definition: Surface_Metal__Rahmen_2002956326520
[SDL][26.329] Material definition: Surface_Matte__Lampe__Innen_2002956354456
[SDL][26.329] Material definition: Surface_Holz__Vertikal__Lehne__006_2002956348248
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__001_2002824423336
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__005_2002956351352
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__008_2002956332728
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__004_2002956335832
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__003_2002956345144
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__002_2002956352904
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__009_2002956337384
[SDL][26.344] Material definition: Surface_Holz__Vertikal__Lehne__007_2002956340488
[SDL][26.344] Material definition: Surface_Matte__Emission__Orange_2002956334280
[SDL][26.344] Material definition: Surface_Holz__Mittel__Tuere_2002824435752
[SDL][26.344] Material definition: Surface_Holz__Vertikal__001_2002824417128
[SDL][26.344] Material definition: Surface_Holz__Vertikal__002_2002824418680
[SDL][26.344] Material definition: Surface_Holz__Vertikal__000_2002824421784
[SDL][26.344] Material definition: Surface_Holz__Ture__Vertikal_2002824443512
[SDL][26.344] Material definition: Surface_Holz__Ture__Horizontal_2002824437304
[SDL][26.344] Material definition: Surface_Matte__White__001_2002956356008
[SDL][26.344] Material definition: Surface_Metal__Rahmen__001_2002956343592
[SDL][26.344] Material definition: Surface_Gras_2002956821080
[SDL][26.344] Material definition: Surface_Glas__Klar__Fenster__001_2002956817976
[SDL][26.344] The Mesh_Text__AlpBar_2002911043224000 object is a light sources with 2972 triangles
[SDL][26.344] Scene objects count: 240
[SDL][26.344] Light definition: Lamp_Lamp_2002910998488
[SDL][26.344] Light definition: Lamp_Point__001_2002911017880
[SDL][26.344] Light definition: Lamp_Point__002_2002911034248
[SDL][26.344] Light definition: Lamp_Point__007_2002911013416
[SDL][26.344] Light definition: Lamp_Point__008_2002911014904
[SDL][26.344] Light definition: Lamp_Point__009_2002911016392
[SDL][26.344] Light definition: Lamp_Point__010_2002911026808
[SDL][26.344] Light definition: Lamp_Point__011_2002911008952
[SDL][26.344] Light definition: Lamp_Point__012_2002911010440
[SDL][26.344] Light definition: Lamp_Point__013_2002911022344
[SDL][26.344] Light definition: Lamp_Point__015_2002911011928
[SDL][26.344] Light definition: Lamp_Point__016_2002911020856
[SDL][26.344] Light definition: Lamp_Point__017_2002911029784
[SDL][26.344] Light definition: Lamp_Point__018_2002911035736
[SDL][26.344] Light definition: Lamp_Point__019_2002911037224
[SDL][26.344] Light definition: Lamp_Point__022_2002911059592
[SDL][26.344] Light definition: Lamp_Point__023_2002911049176
[SDL][26.344] Light definition: Lamp_Point__024_2002911050664
[SDL][26.344] Light definition: Lamp_Point__025_2002911052152
[SDL][26.344] Light definition: Lamp_Point__026_2002911046200
[SDL][26.344] Light definition: Lamp_Point_2002911025320
[SDL][26.344] Light definition: __WORLD_BACKGROUND_LIGHT__
WARNING: The scene contains a lot of light sources (2994), performance might suffer
[LuxCore][26.360] Configuration:
[LuxCore][26.360] path.pathdepth.total = 13
[LuxCore][26.360] path.pathdepth.diffuse = 13
[LuxCore][26.360] path.pathdepth.glossy = 7
[LuxCore][26.360] path.pathdepth.specular = 8
[LuxCore][26.360] path.hybridbackforward.enable = 1
[LuxCore][26.360] path.hybridbackforward.partition = 0
[LuxCore][26.360] path.hybridbackforward.glossinessthreshold = 0.048999998718500137
[LuxCore][26.360] opencl.cpu.use = 0
[LuxCore][26.360] opencl.gpu.use = 1
[LuxCore][26.360] opencl.devices.select = "01"
[LuxCore][26.360] film.noiseestimation.warmup = 8
[LuxCore][26.360] film.noiseestimation.step = 32
[LuxCore][26.360] sampler.sobol.adaptive.strength = 0.94999998807907104
[LuxCore][26.360] sampler.random.adaptive.strength = 0.94999998807907104
[LuxCore][26.360] sampler.metropolis.largesteprate = 0.40000000000000002
[LuxCore][26.360] sampler.metropolis.maxconsecutivereject = 512
[LuxCore][26.360] sampler.metropolis.imagemutationrate = 0.10000000000000001
[LuxCore][26.360] film.filter.type = "NONE"
[LuxCore][26.360] scene.epsilon.min = 9.9999997473787516e-06
[LuxCore][26.360] renderengine.type = "PATHOCL"
[LuxCore][26.360] scene.epsilon.max = 0.10000000149011612
[LuxCore][26.360] film.filter.width = 1.5
[LuxCore][26.360] sampler.type = "RANDOM"
[LuxCore][26.360] lightstrategy.type = "LOG_POWER"
[LuxCore][26.360] film.height = 540
[LuxCore][26.360] film.width = 960
[LuxCore][26.360] film.opencl.enable = 1
[LuxCore][26.360] film.opencl.device = 0
[LuxCore][26.360] path.clamping.variance.maxvalue = 20.100000381469727
[LuxCore][26.360] path.forceblackbackground.enable = 0
[LuxCore][26.360] renderengine.seed = 1
[LuxCore][26.360] film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][26.360] film.outputs.0.index = 0
[LuxCore][26.360] film.outputs.0.filename = "RGB_IMAGEPIPELINE_0.png"
[LuxCore][26.360] film.outputs.1.type = "ALBEDO"
[LuxCore][26.360] film.outputs.1.filename = "ALBEDO.exr"
[LuxCore][26.360] film.outputs.2.type = "AVG_SHADING_NORMAL"
[LuxCore][26.360] film.outputs.2.filename = "AVG_SHADING_NORMAL.exr"
[LuxCore][26.360] film.outputs.3.type = "RGB_IMAGEPIPELINE"
[LuxCore][26.360] film.outputs.3.index = 1
[LuxCore][26.360] film.outputs.3.filename = "RGB_IMAGEPIPELINE_1.png"
[LuxCore][26.360] film.imagepipelines.1.0.type = "INTEL_OIDN"
[LuxCore][26.360] film.imagepipelines.1.0.numpixels = 1000
[LuxCore][26.360] film.imagepipelines.1.1.type = "NOP"
[LuxCore][26.360] film.imagepipelines.1.2.type = "TONEMAP_LINEAR"
[LuxCore][26.360] film.imagepipelines.1.2.scale = 0.125
[LuxCore][26.360] film.imagepipelines.1.radiancescales.0.enabled = 1
[LuxCore][26.360] film.imagepipelines.1.radiancescales.0.globalscale = 1
[LuxCore][26.360] film.imagepipelines.1.radiancescales.0.rgbscale = 1 1 1
[LuxCore][26.360] film.imagepipelines.0.0.type = "NOP"
[LuxCore][26.360] film.imagepipelines.0.1.type = "TONEMAP_LINEAR"
[LuxCore][26.360] film.imagepipelines.0.1.scale = 0.125
[LuxCore][26.360] film.imagepipelines.0.radiancescales.0.enabled = 1
[LuxCore][26.360] film.imagepipelines.0.radiancescales.0.globalscale = 1
[LuxCore][26.360] film.imagepipelines.0.radiancescales.0.rgbscale = 1 1 1
[LuxCore][26.360] batch.halttime = 0
[LuxCore][26.360] batch.haltspp = 1000
[LuxCore][26.360] File Name Resolver Configuration:
Export took 3.5 s
[LuxCore][26.360] Film resolution: 960x540
[SDL][26.360] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][26.360] Image pipeline: film.imagepipelines.0
[SDL][26.360] Image pipeline step 0: NOP
[SDL][26.360] Image pipeline step 1: TONEMAP_LINEAR
[SDL][26.360] Image pipeline: film.imagepipelines.1
[SDL][26.360] Image pipeline step 0: INTEL_OIDN
[SDL][26.360] Image pipeline step 1: NOP
[SDL][26.360] Image pipeline step 2: TONEMAP_LINEAR
[SDL][26.360] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png]
[SDL][26.360] Film output definition: ALBEDO [ALBEDO.exr]
[SDL][26.360] Film output definition: AVG_SHADING_NORMAL [AVG_SHADING_NORMAL.exr]
[SDL][26.360] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_1.png]
[LuxRays][26.360] OpenCL Platform 0: Advanced Micro Devices, Inc.
[LuxRays][26.360] Device 0 name: NativeThread
[LuxRays][26.360] Device 0 type: NATIVE_THREAD
[LuxRays][26.360] Device 0 compute units: 1
[LuxRays][26.360] Device 0 preferred float vector width: 4
[LuxRays][26.360] Device 0 max allocable memory: 0MBytes
[LuxRays][26.360] Device 0 max allocable memory block size: 0MBytes
[LuxRays][26.360] Device 1 name: Hawaii
[LuxRays][26.360] Device 1 type: OPENCL_GPU
[LuxRays][26.360] Device 1 compute units: 40
[LuxRays][26.360] Device 1 preferred float vector width: 1
[LuxRays][26.360] Device 1 max allocable memory: 4096MBytes
[LuxRays][26.360] Device 1 max allocable memory block size: 3264MBytes
[LuxRays][26.360] Device 2 name: gfx1010
[LuxRays][26.360] Device 2 type: OPENCL_GPU
[LuxRays][26.360] Device 2 compute units: 20
[LuxRays][26.360] Device 2 preferred float vector width: 1
[LuxRays][26.360] Device 2 max allocable memory: 8176MBytes
[LuxRays][26.360] Device 2 max allocable memory block size: 4048MBytes
[LuxRays][26.360] Creating 9 intersection device(s)
[LuxRays][26.360] Allocating intersection device 0: gfx1010 (Type = OPENCL_GPU)
[LuxRays][26.360] Allocating intersection device 1: NativeThread (Type = NATIVE_THREAD)
[LuxRays][26.360] Allocating intersection device 2: NativeThread (Type = NATIVE_THREAD)
[LuxRays][26.360] Allocating intersection device 3: NativeThread (Type = NATIVE_THREAD)
[LuxRays][26.360] Allocating intersection device 4: NativeThread (Type = NATIVE_THREAD)
[LuxRays][26.360] Allocating intersection device 5: NativeThread (Type = NATIVE_THREAD)
[LuxRays][26.360] Allocating intersection device 6: NativeThread (Type = NATIVE_THREAD)
[LuxRays][26.360] Allocating intersection device 7: NativeThread (Type = NATIVE_THREAD)
[LuxRays][26.360] Allocating intersection device 8: NativeThread (Type = NATIVE_THREAD)
[LuxCore][26.360] OpenCL devices used:
[LuxCore][26.360] [gfx1010 Intersect]
[LuxCore][26.360] Device OpenCL version: OpenCL 2.0 AMD-APP (2906.10)
[LuxCore][26.360] Native devices used: 8
[LuxCore][26.360] Configuring 1 OpenCL render threads
[LuxCore][26.360] Configuring 8 native render threads
[LuxRays][26.375] Preprocessing DataSet
[LuxRays][26.375] Total vertex count: 4048495775
[LuxRays][26.375] Total triangle count: 4752751015
...
[LuxRays][26.766] BVH Dataset preprocessing time: 0ms
[LuxRays][26.766] BVH builder: EMBREE_BINNED_SAH
[LuxRays][26.766] BVH build hierarchy time: 0ms
[LuxRays][26.766] BVH total build time: 0ms
[LuxRays][26.766] Total BVH memory usage: 0Kbytes
[LuxRays][26.766] Building Multilevel Bounding Volume Hierarchy root tree
[LuxRays][26.766] MBVH root tree builder: EMBREE_BINNED_SAH
[LuxRays][26.813] MBVH build time: 406ms
[LuxRays][26.813] Total Multilevel BVH memory usage: 42390Kbytes
[LuxRays][26.813] Adding DataSet accelerator: EMBREE
[LuxRays][26.813] Total vertex count: 4048495775
[LuxRays][26.813] Total triangle count: 4752751015
[LuxRays][27.094] EmbreeAccel build time: 280ms
[LuxRays][27.750] [Device gfx1010 Intersect] MBVH mesh vertices buffer size: 6514Kbytes
[LuxRays][27.813] [Device gfx1010 Intersect] MBVH nodes buffer size: 42390Kbytes
[LuxRays][27.860] [Device gfx1010 Intersect] MBVH leaf transformations buffer size: 6251Kbytes
[LuxCore][28.579] [PathOCLRenderEngine] OpenCL task count: 524288
[LuxCore][28.579] [PathOCLBaseRenderEngine] OpenCL max. page memory size: 4145152Kbytes
[LuxCore][28.579] Compile Geometry
[LuxCore][28.657] Scene geometry compilation time: 77ms
[LuxCore][28.657] Compile 345 Textures
[LuxCore][28.657] Textures compilation time: 0ms
[LuxCore][28.657] Compile 51 Materials
[LuxCore][28.657] Material compilation time: 0ms
[LuxCore][28.657] Compile Lights
[LuxCore][28.657] Lights compilation time: 0ms
[LuxCore][28.657] Compile ImageMaps
[LuxCore][28.672] Image maps page(s) count: 1
[LuxCore][28.672] RGB channel page 0 size: 17578Kbytes
[LuxCore][28.672] Image maps compilation time: 15ms
[LuxCore][28.672] Always enabled OpenCL code: Read prefs: C:\Users\Michael\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender\2.79\python
Read blend: T:\_Render Art\_Scenes\2018\Alp Bar_New.blend
Error: PathOCLBase kernel compilation error
[LuxCore][28.672] Compile Geometry
[LuxCore][28.688] Scene geometry compilation time: 16ms
[LuxCore][28.688] Compile 345 Textures
[LuxCore][28.688] Textures compilation time: 0ms
[LuxCore][28.688] Compile 51 Materials
[LuxCore][28.688] Material compilation time: 0ms
[LuxCore][28.704] Compile Lights
[LuxCore][28.704] Lights compilation time: 0ms
[LuxCore][28.704] Compile ImageMaps
[LuxCore][28.704] Image maps page(s) count: 1
[LuxCore][28.704] RGB channel page 0 size: 17578Kbytes
[LuxCore][28.704] Image maps compilation time: 0ms
[LuxCore][28.704] Starting 1 OpenCL render threads
[LuxRays][28.719] [Device gfx1010 Intersect] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 8100Kbytes
[LuxRays][28.719] [Device gfx1010 Intersect] ALBEDO buffer size: 8100Kbytes
[LuxRays][28.719] [Device gfx1010 Intersect] AVG_SHADING_NORMAL buffer size: 8100Kbytes
[LuxRays][28.719] [Device gfx1010 Intersect] NOISE buffer size: 2025Kbytes
[LuxRays][28.750] [Device gfx1010 Intersect] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 8100Kbytes
[LuxRays][28.750] [Device gfx1010 Intersect] Camera buffer size: 5448bytes
[LuxRays][28.750] [Device gfx1010 Intersect] Normals buffer size: 6514Kbytes
[LuxRays][28.766] [Device gfx1010 Intersect] UVs buffer size: 10Kbytes
[LuxRays][28.766] [Device gfx1010 Intersect] Vertices buffer size: 6514Kbytes
[LuxRays][28.766] [Device gfx1010 Intersect] Triangles buffer size: 9460Kbytes
[LuxRays][28.782] [Device gfx1010 Intersect] Mesh description buffer size: 15270Kbytes
[LuxRays][28.782] [Device gfx1010 Intersect] ImageMap descriptions buffer size: 28bytes
[LuxRays][28.782] [Device gfx1010 Intersect] ImageMaps buffer size: 17578Kbytes
[LuxRays][28.797] [Device gfx1010 Intersect] Textures buffer size: 91Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] Materials buffer size: 7548bytes
[LuxRays][28.813] [Device gfx1010 Intersect] Scene objects buffer size: 1174Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] Lights buffer size: 970Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] Env. light indices buffer size: 4bytes
[LuxRays][28.813] [Device gfx1010 Intersect] Light offsets (Part I) buffer size: 391Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] Light offsets (Part II) buffer size: 11Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] Env. light distributions buffer size: 1028Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] LightsDistribution buffer size: 23Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] InfiniteLightSourcesDistribution buffer size: 23Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] Ray buffer size: 24576Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] RayHit buffer size: 10240Kbytes
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Size of a GPUTask: 488bytes
[LuxRays][28.813] [Device gfx1010 Intersect] GPUTask buffer size: 249856Kbytes
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Size of a GPUTask DirectLight: 100bytes
[LuxRays][28.813] [Device gfx1010 Intersect] GPUTaskDirectLight buffer size: 51200Kbytes
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Size of a GPUTask State: 316bytes
[LuxRays][28.813] [Device gfx1010 Intersect] GPUTaskState buffer size: 161792Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] GPUTask Stats buffer size: 2048Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] SamplerSharedData buffer size: 8bytes
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Size of a Sample: 84bytes
[LuxRays][28.813] [Device gfx1010 Intersect] Sample buffer size: 43008Kbytes
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Sample dimensions: 0
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Size of a SampleData: 8bytes
[LuxRays][28.813] [Device gfx1010 Intersect] SampleData buffer size: 4096Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] PathVolumeInfo buffer size: 22528Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] DirectLightVolumeInfo buffer size: 22528Kbytes
[LuxRays][28.813] [Device gfx1010 Intersect] Pixel Filter Distribution buffer size: 33Kbytes
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D RENDER_ENGINE_PATHOCL -D PARAM_RAY_EPSILON_MIN=1.000000e-05f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_LIGHT_WORLD_RADIUS_SCALE=1.050000e+00f -D PARAM_ACCEL_MBVH -D PARAM_FILM_RADIANCE_GROUP_0 -D PARAM_FILM_RADIANCE_GROUP_COUNT=1 -D PARAM_FILM_CHANNELS_HAS_ALBEDO -D PARAM_FILM_CHANNELS_HAS_AVG_SHADING_NORMAL -D PARAM_FILM_CHANNELS_HAS_NOISE -D PARAM_ENABLE_TEX_CONST_FLOAT -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_TEX_IMAGEMAP -D PARAM_ENABLE_TEX_SCALE -D PARAM_ENABLE_BLENDER_WOOD -D PARAM_ENABLE_TEX_BAND -D PARAM_ENABLE_TEX_NORMALMAP -D PARAM_ENABLE_TEX_IRREGULARDATA -D PARAM_ENABLE_TEX_FRESNELCOLOR -D PARAM_ENABLE_TEX_FRESNELCONST -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_ROUGHMATTE -D PARAM_ENABLE_MAT_GLASS -D PARAM_ENABLE_MAT_GLOSSY2 -D PARAM_ENABLE_MAT_GLOSSY2_ABSORPTION -D PARAM_ENABLE_MAT_METAL2 -D PARAM_ENABLE_MAT_CLEAR_VOL -D PARAM_ENABLE_MAT_GLOSSYTRANSLUCENT -D PARAM_ENABLE_MAT_GLOSSYTRANSLUCENT_ABSORPTION -D PARAM_HAS_PASSTHROUGH -D PARAM_CAMERA_TYPE=0 -D PARAM_HAS_SKYLIGHT2 -D PARAM_HAS_POINTLIGHT -D PARAM_HAS_TRIANGLELIGHT -D PARAM_HAS_SPHERELIGHT -D PARAM_HAS_ENVLIGHTS -D PARAM_HAS_IMAGEMAPS -D PARAM_IMAGEMAPS_PAGE_0 -D PARAM_IMAGEMAPS_COUNT=1 -D PARAM_HAS_IMAGEMAPS_BYTE_FORMAT -D PARAM_HAS_IMAGEMAPS_3xCHANNELS -D PARAM_HAS_IMAGEMAPS_WRAP_REPEAT -D PARAM_HAS_BUMPMAPS -D PARAM_HAS_VOLUMES -D SCENE_DEFAULT_VOLUME_INDEX=4294967295 -D PARAM_MAX_PATH_DEPTH=13 -D PARAM_MAX_PATH_DEPTH_DIFFUSE=13 -D PARAM_MAX_PATH_DEPTH_GLOSSY=7 -D PARAM_MAX_PATH_DEPTH_SPECULAR=8 -D PARAM_RR_DEPTH=3 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_SQRT_VARIANCE_CLAMP_MAX_VALUE=2.010000e+01f -D PARAM_IMAGE_FILTER_TYPE=0 -D PARAM_IMAGE_FILTER_WIDTH_X=.5f -D PARAM_IMAGE_FILTER_WIDTH_Y=.5f -D PARAM_IMAGE_FILTER_PIXEL_WIDTH_X=0 -D PARAM_IMAGE_FILTER_PIXEL_WIDTH_Y=0 -D PARAM_HYBRID_BACKFORWARD -D PARAM_HYBRID_BACKFORWARD_GLOSSINESSTHRESHOLD=4.900000e-02f -D PARAM_SAMPLER_TYPE=0 -D LUXCORE_AMD_OPENCL
[LuxCore][28.813] [PathOCLBaseRenderThread::0] Compiling kernels
[LuxCore][29.204] [PathOCLBaseRenderThread::0] PathOCL kernel compilation error
ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]:
Error: Failed to compile opencl source (from CL to LLVM IR).
Alp Bar_New
If using both GPU blender crashes and with it the command com I started Blender from.
If only 5700 XT (gfx1010) is enabled Blender stops with an error message: PathOCL kernel compilation error.
The most strange thing with this Blender scene is that even a simple scene like a single cube and a point lamp on a another layer cannot be rendered openCL. First I thought there is something wrong with the Blenderfile. But even after appending all objects to a new Blender file, the PathOCL kernel compilation error remains. PathCPU renders without any issues. Other Blender files at least as complex as Alp Bar render openCL issueless up to date.
System info
Code: Select all
Radeon Softwareversion - 19.7.4
Radeon Software Edition - Adrenalin 2019
Grafik-Chipsatz - AMD Radeon RX 5700 XT
Speichergröße - 8176 MB
Speichertyp - GDDR6
Kerntaktung - 1755 MHz
Windows-Version - Windows 10 (64 bit)
Systemspeicher - 32 GB
CPU-Typ - Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Version der Radeon Einstellungen - 2019.0728.2238.40740
Versionshinweise anzeigen - https://www.amd.com/en/support/kb/release-notes/rn-rad-win-19-7-4
Treiber-Paketversion - 19.30.01.23-190728a-345211E-RadeonSoftwareAdrenalin2019
Anbieter - Advanced Micro Devices, Inc.
2D-Treiberversion - 8.1.1.1634
Direct3D® Version - 9.14.10.01410
OpenGL® Version - 26.20.11000.13570
AMD Audio-Treiberversion - 10.0.1.12
Vulkan™ Driver Version - 2.0.99
Vulkan™ API Version - 1.1.113
(Primär/Diskret)
Grafikkarten-Hersteller - Built by AMD
Grafik-Chipsatz - AMD Radeon RX 5700 XT
Geräte-ID - 731F
Anbieter-ID - 1002
Subsystem-ID - 0B36
Subsystem-Anbieter-ID - 1002
Revisions-ID - C1
Bustyp - PCI Express 4.0
Aktuelle Buseinstellungen - PCI Express 3.0 x8
BIOS-Version - 017.001.000.042
BIOS-Teilenummer - 113-D1820501-101
BIOS-Datum - 2019/06/16 22:38
Speichergröße - 8176 MB
Speichertyp - GDDR6
Speichertaktrate - 875 MHz
Kerntaktung - 1755 MHz
Gesamte Speicherbandbreite - 448 GByte/s
Speicherbitrate - 14.00 Gbps
2D-Treiberpfad - /REGISTRY/MACHINE/SYSTEM/CurrentControlSet/Control/Class/{4d36e968-e325-11ce-bfc1-08002be10318}/0004
OpenGL® API Version - 4.6
OpenCL™ API Version - 2.0
(Diskret)
Grafikkarten-Hersteller - Powered by AMD
Grafik-Chipsatz - AMD Radeon R9 200 Series
Geräte-ID - 67B1
Anbieter-ID - 1002
Subsystem-ID - E285
Subsystem-Anbieter-ID - 174B
Revisions-ID - 00
Bustyp - PCI Express 3.0
Aktuelle Buseinstellungen - PCI Express 3.0 x8
BIOS-Version - 015.043.000.001
BIOS-Teilenummer - 113-E285HOC-X002
BIOS-Datum - 2014/01/15 01:50
Speichergröße - 4096 MB
Speichertyp - GDDR5
Speichertaktrate - 1300 MHz
Kerntaktung - 1000 MHz
Gesamte Speicherbandbreite - 332 GByte/s
Speicherbitrate - 5.20 Gbps
2D-Treiberpfad - /REGISTRY/MACHINE/SYSTEM/CurrentControlSet/Control/Class/{4d36e968-e325-11ce-bfc1-08002be10318}/0000
OpenGL® API Version - 4.6
OpenCL™ API Version - 2.0