Scattered light patterns

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aidalgol
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Scattered light patterns

Post by aidalgol »

How might one achieve an effect similar to this in Lux?
colours.jpg
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Dade
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Re: Scattered light patterns

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aidalgol
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Re: Scattered light patterns

Post by aidalgol »

That doesn't generate the coloured shapes cast on the wall shown in the photo.
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Dade
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Re: Scattered light patterns

Post by Dade »

aidalgol wrote: Mon Jul 22, 2019 11:50 am That doesn't generate the coloured shapes cast on the wall shown in the photo.
You need to increase the "kr" (aka reflection) parameter of the glass material. The wall colored shape is (mostly) the result of light reflected over the glass surface.
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kintuX
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Re: Scattered light patterns

Post by kintuX »

aidalgol wrote: Mon Jul 22, 2019 11:43 am How might one achieve an effect similar to this in Lux?
colours.jpg
It is effect of light passing through dichroic glass. ;)
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aidalgol
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Re: Scattered light patterns

Post by aidalgol »

Dade wrote: Mon Jul 22, 2019 12:27 pm You need to increase the "kr" (aka reflection) parameter of the glass material. The wall colored shape is (mostly) the result of light reflected over the glass surface.
How do you adjust that parameter? The only thing I see relating to reflection is the colour.
glass-node.png
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aidalgol
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Re: Scattered light patterns

Post by aidalgol »

kintuX wrote: Mon Jul 22, 2019 2:07 pm It is effect of light passing through dichroic glass. ;)
Now I don't suppose you have a dichroic glass Lux material lying around that I could play with, would you? :)
kintuX
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Re: Scattered light patterns

Post by kintuX »

aidalgol wrote: Tue Jul 23, 2019 11:01 am
kintuX wrote: Mon Jul 22, 2019 2:07 pm It is effect of light passing through dichroic glass. ;)
Now I don't suppose you have a dichroic glass Lux material lying around that I could play with, would you? :)
Either I have no clue what I am doing, or Lux is lacking parts or something else is amiss :? What is: Refraction color? Also, there's no Thin Film present. So this is the closest I could get without it ("Architectural" is a must, no refraction there):
Glass_Dichroic_Lux.jpg
Glass_Dichroic_LuxCore.blend
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