[LuxCore][1.590] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][1.694] Visibility map done in 0.10 secs with 1000000 samples (9.62M samples/sec)
[LuxCore][1.445] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][1.523] Visibility map done in 0.08 secs with 1000000 samples (12.87M samples/sec)
[LuxCore][1.590] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][1.694] Visibility map done in 0.10 secs with 1000000 samples (9.62M samples/sec)
[LuxCore][1.445] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][1.523] Visibility map done in 0.08 secs with 1000000 samples (12.87M samples/sec)
Imho forget the threading there.
You are comparing 1 thread Vs 1 thread. In both cases, you are running with one single thread. Only the size of the vector is changed.
Anyway, try with 100,000,000 samples and a scene with a couple of millions of triangles, you will change your mind.
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Dade wrote: ↑Sat Feb 17, 2018 11:29 pm
....
Anyway, try with 100,000,000 samples and a scene with a couple of millions of triangles, you will change your mind.