Variation of brightness during animation

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lighting_freak
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Re: Variation of brightness during animation

Post by lighting_freak »

Hi,
B.Y.O.B. wrote: Thu Jul 04, 2019 4:08 pm lighting_freak wrote: ↑ What does happen internally while deactivating the auto detection and simply don't enter anything in that appearing menu? Do all my rays start in silicone then, the light- and eye path?
The rays will check if the material they hit has an exterior volume set and use that as their assumed starting volume.
What will happen to rays that emit from the source while using BiDir?
I mean in my setup are rays that see through the silicone resin and will be set to air or silicone (the exterior is air in that case, but the beam has been emitted in silicone) Further more if an emitted ray hits the LED body first it will be in silicone since this surface is being defined as having exterior volume silicone. In that case we would have two classes of rays from the the same emitter.

BR
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lighting_freak
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Re: Variation of brightness during animation

Post by lighting_freak »

Hi all,

this are the proposed results.
Doing simply the same renderings with a different random seed leads to this:
- still strange bright/dark variations
- which frame is bright and which is dark changes
- noise pattern vary (as expected)

This are the first 9 frames as single images as comparision.
They are ordered in the same way:
Folie1.JPG
Folie1.JPG
This are the belonging animations
Animation.gif
Animation_2.gif
Also disableing the camera volume doesn't resolve the issue:
Animation_3.gif
BR
Attachments
Folie2.JPG
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
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kintuX
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Re: Variation of brightness during animation

Post by kintuX »

Further observations:

- Again & again... "Camera Clipping" smaller range (up to the distance when object "really" became visible) felt, looked, computed better & much faster! As if camera transformation was somewhat wrong or broken. Also, there's no flickering during animation.

- Giving PMMAs different Volume Priorities changed their behaviour:

Front plate with Lower or Equal Priority
VolPriority_01.jpg
Front plate with Higher Priority
VolPriority_10.jpg

- Made a Maxwell~Render to get "second opinion".
Maxwell.png

All this felt like precision issue caused by some minor inconsistency, which i wasn't able to figure out. The main suspect was the camera. But even newly made showed same symptoms. So i sanitized the scene: Unit Scale set to 1, added World Volume Air @ STP where needed, checked & un-triangulated geometry, replaced Edge Split Modifiers by setting Normals, set Camera Focal length to 100mm & Sensor Size to 22mm (to better fit the frame) ;).

Rendering with 500 Samples + OIDN turned out as following:

Path w/ Light Tracing (video @ streamable)
BV_Path+LightTrace.jpg

BiDir (video @ streamable)
BV_BiDir.jpg

Modified Scene
Brightness_Variation_During_Animations.blend
(2.3 MiB) Downloaded 187 times
lighting_freak
Posts: 234
Joined: Thu Jan 18, 2018 6:02 pm

Re: Variation of brightness during animation

Post by lighting_freak »

Hi,

I've tested the scene with disabled camera clipping.

The result seems to be the same:
Animation4.gif
Again the belonging *.blend file with it's settings:
Brightness_Variation_During_Animation3.blend
(2.43 MiB) Downloaded 176 times
Changing the material settings is not an option for me - finally the real part will be made from this material with it's properties.
The issue seems to remain!

BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
wasd
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Re: Variation of brightness during animation

Post by wasd »

lighting_freak wrote: Thu Jul 04, 2019 3:53 pm Hello all,
wasd wrote: Thu Jul 04, 2019 9:16 am Try to disable camera volume
What does happen internally while deactivating the auto detection and simply don't enter anything in that appearing menu? Do all my rays start in silicone then, the light- and eye path?
I don't know, but if you don't disable camera volume something like this may happen:
viewtopic.php?f=4&t=1160
viewtopic.php?f=4&t=805&p=8899#p8899
CPU Bidir + Metropolis | Core i5-4570
lighting_freak
Posts: 234
Joined: Thu Jan 18, 2018 6:02 pm

Re: Variation of brightness during animation

Post by lighting_freak »

Hi,
wasd wrote: Tue Jul 09, 2019 4:55 pm I don't know, but if you don't disable camera volume something like this may happen:
Thanks for this links.
It doesn't really explain why that happens, does it?
Since everthing I do is CPU based, all GPU driver related issues can be denied.
Toying around with the camera volume may lead to results in some cases (not in mine) seems to be illogical.

I've finished the last investigation that was recommended - so I've simplified the light source a lot.
Now its a plain emitter face per LED that directly emits into air. The result looks the same:
Animation5.gif
Brightness_Variation_During_Animation4.blend
(2.44 MiB) Downloaded 171 times
I've also created a little video with the different animations in direct comparision.
You see the flashing happens on different frames.
Comp.zip
(2.78 MiB) Downloaded 178 times
Could it be that there might be a bug in linear tone mapping somehow.
Since I'm using this results as HDR sources that will be combined in a postprocessing step usually I'm forced to use the EXR output.
Does that create some of those issues?

Thanks a lot.
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
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B.Y.O.B.
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Re: Variation of brightness during animation

Post by B.Y.O.B. »

Hm, have you tried rendering these frames until they are fully converged (noise-free)? Could the problem be caused by having not enough samples?
lighting_freak
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Re: Variation of brightness during animation

Post by lighting_freak »

Hi,

this is the result with half resultion and doubled samples:
ncnvbxpa.gif
The overall quality should is raised regarding noise - but the problem remain!

BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
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FarbigeWelt
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Re: Variation of brightness during animation

Post by FarbigeWelt »

lighting_freak wrote: Tue Jul 16, 2019 8:58 am Hi,

this is the result with half resultion and doubled samples:

ncnvbxpa.gif

The overall quality should is raised regarding noise - but the problem remain!

BR
You said, render on CPU only. Is it BiDir? Do you use Metropolis? Have you tried Random? Avoid Sobol in your case.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
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lighting_freak
Posts: 234
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Re: Variation of brightness during animation

Post by lighting_freak »

Hi,
FarbigeWelt wrote: Tue Jul 16, 2019 10:38 am You said, render on CPU only. Is it BiDir? Do you use Metropolis? Have you tried Random? Avoid Sobol in your case.
Yes, it's BiDir and it's always Metropolis... I'll try random but I'm afraid it wouldn't change anything.
Additionally I'll try rendering without lux tonemapping - I'll postprocess those images later (hope in blender composter helps).

By the way; does anybody know a tool that allows me to read the stored luminance from an exr file.
I'd like to check the values behind my input images. Thanks in advance.

BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
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