Blender - Standalone divergence with 2.2b2

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epilectrolytics
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Blender - Standalone divergence with 2.2b2

Post by epilectrolytics »

I have just tested the new cyclic caustic cache with the latest builds of v2.2beta2 and my causticcube scene worked well with sunsky in Blender and standalone but when changing sun to distant and sky to flat color the LuxCoreUI render suddenly looks very different with overblown lighting.
Here is the blend file from which the binary was exported:
testanim+.blend.zip
(434.64 KiB) Downloaded 117 times
Screenshot.jpg
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B.Y.O.B.
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Re: Blender - Standalone divergence with 2.2b2

Post by B.Y.O.B. »

The size of the distant light was just hardcoded to 10 in the filesaver code. I fixed it.
https://github.com/LuxCoreRender/LuxCor ... 75a6772396
epilectrolytics
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Re: Blender - Standalone divergence with 2.2b2

Post by epilectrolytics »

B.Y.O.B. wrote: Mon Jun 17, 2019 9:03 pm The size of the distant light was just hardcoded to 10 in the filesaver code. I fixed it.
https://github.com/LuxCoreRender/LuxCor ... 75a6772396
Wow thanks for instant fix, you guys are the fastest ever!!

:D
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