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Re: weird volumetric lighting glitch

Posted: Sun Jun 09, 2019 9:39 pm
by madcat117
even the laser area dosent do it in my scene

Re: weird volumetric lighting glitch

Posted: Sun Jun 09, 2019 9:46 pm
by madcat117
spot works sun but sun is broken still

Capture7.PNG

Re: weird volumetric lighting glitch

Posted: Sun Jun 09, 2019 9:51 pm
by B.Y.O.B.
A general comment about the scene: your volume setup is incorrect, this makes camera volume auto-detection fail.
You can either:
- set the correct exterior volume on all materials
or
- disable volume auto-detection in the camera settings and manually set the exterior camera volume
(the latter is simpler)

About the weird stripe: I can reproduce it even with just the volume cube and the sun. Maybe it's a bug, or maybe some other problem in the scene that I couldn't find.

Re: weird volumetric lighting glitch

Posted: Sun Jun 09, 2019 10:04 pm
by madcat117
yeah its a bug no amount of settings fixes it and its only with sun lamp problem it seems

Re: weird volumetric lighting glitch

Posted: Sun Jun 09, 2019 11:10 pm
by wasd
madcat117 wrote: Sun Jun 09, 2019 4:45 pm You don't need textures to reproduce
Well, then remove them before uploading the scene. All I see is purple rectangle.

Re: weird volumetric lighting glitch

Posted: Sun Jun 09, 2019 11:15 pm
by wasd
B.Y.O.B. wrote: Sun Jun 09, 2019 9:51 pm A general comment about the scene: your volume setup is incorrect, this makes camera volume auto-detection fail.
Camera volume always fail. At least in luxcore 2.1 and earlier.

Re: weird volumetric lighting glitch

Posted: Sun Jun 09, 2019 11:24 pm
by B.Y.O.B.
wasd wrote: Sun Jun 09, 2019 11:15 pm Camera volume always fail. At least in luxcore 2.1 and earlier.
Do you mean the auto-detection? A bug in that code was fixed a while ago, probably after v2.1.

Re: weird volumetric lighting glitch

Posted: Mon Jun 10, 2019 12:12 am
by wasd
B.Y.O.B. wrote: Sun Jun 09, 2019 11:24 pm
wasd wrote: Sun Jun 09, 2019 11:15 pm Camera volume always fail. At least in luxcore 2.1 and earlier.
Do you mean the auto-detection? A bug in that code was fixed a while ago, probably after v2.1.
I mean any camera volume setting beside "---" will not work.
You've fixed something before 2.1 and after that camera volume still should be set to "---" for volumes to work at all. It was a while since I've checked though. I'll check latest release a little later.

UPD: 2.2 beta1 still doesn't work for me
https://dropmefiles.com/mOAN4

Re: weird volumetric lighting glitch

Posted: Mon Jun 10, 2019 6:11 am
by madcat117
can we get a hotfix for this bug

Re: weird volumetric lighting glitch

Posted: Mon Jun 10, 2019 7:27 am
by FarbigeWelt
Dust in House.zip
Dust in House
(87.88 KiB) Downloaded 158 times
This is as simple scene. One window, sun with or without sky. Rendered with different settings and denoised or not.
Only BiDir leads to a denoisable results.
Sun beam in house BiDir 1000 samples OIDN 0.0. homo vol sky
Sun beam in house BiDir 1000 samples OIDN 0.0. homo vol sky
Sun beam in house BiDir 1000 samples OIDN 1.0. homo vol sky
Sun beam in house BiDir 1000 samples OIDN 1.0. homo vol sky
openCL path renders patterns which cannot be denoised currently. Please have a look at the next pictures.
Sun beam in house openCL 2500 samples OIDN 0.0. homo vol no sky
Sun beam in house openCL 2500 samples OIDN 0.0. homo vol no sky
Sun beam in house openCL 2500 samples OIDN 1.0. homo vol no sky
Sun beam in house openCL 2500 samples OIDN 1.0. homo vol no sky
Sun beam in house openCL 2500 samples OIDN 0.0. indir cache homo vol no sky
Sun beam in house openCL 2500 samples OIDN 0.0. indir cache homo vol no sky
Sun beam in house openCL 2500 samples OIDN 1.0. indir cache homo vol no sky
Sun beam in house openCL 2500 samples OIDN 1.0. indir cache homo vol no sky
Sun beam in house openCL 2500 samples OIDN 0.0. indir cache homo vol
Sun beam in house openCL 2500 samples OIDN 0.0. indir cache homo vol
Sun beam in house openCL 2500 samples OIDN 1.0. indir cache homo vol
Sun beam in house openCL 2500 samples OIDN 1.0. indir cache homo vol