Metropolis multi-pass nature off

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Fox
Posts: 297
Joined: Sat Mar 31, 2018 11:17 am

Metropolis multi-pass nature off

Post by Fox » Tue May 14, 2019 12:46 am

Will this disable MLT multi-pass nature for BiDirVM
if:
largesteprate = 1
maxconsecutivereject = 0

Fox
Posts: 297
Joined: Sat Mar 31, 2018 11:17 am

Re: Metropolis multi-pass nature off

Post by Fox » Tue May 14, 2019 9:15 am

Using this settings in below:

Code: Select all

sampler.metropolis.largesteprate = 1
sampler.metropolis.maxconsecutivereject = 0
sampler.metropolis.imagemutationrate = 0.0005
Compared to random, the render is completely noise free at 300 sp, but there are no caustics.
I see if maxconsecutivereject 1+ works better.

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Dade
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Joined: Mon Dec 04, 2017 8:36 pm

Re: Metropolis multi-pass nature off

Post by Dade » Tue May 14, 2019 10:23 am

Fox wrote:
Tue May 14, 2019 12:46 am
Will this disable MLT multi-pass nature for BiDirVM
No, sampler settings can not affect the multi-passes of BiDirVM.
Support LuxCoreRender project with salts and bounties

Fox
Posts: 297
Joined: Sat Mar 31, 2018 11:17 am

Re: Metropolis multi-pass nature off

Post by Fox » Tue May 14, 2019 11:57 am

I see.

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