UV Mapping Rotation

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Re: UV Mapping Rotation

Post by B.Y.O.B. » Wed Feb 21, 2018 3:10 pm

Yes, it works quite well. I already used this procedure in the Unreal Engine in the past.
I think I will create a convenience node that encapsulates this functionality, because the node tree gets quite large when you have to duplicate the setup for each texture type (diffuse, normal, specular, roughness etc.).

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