Hi,
What units should I use to model the scene in order to get the correct lighting? Meters, Millimetres, Blender Units or not care?
Blender Scene and Modeling Units
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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- Posts: 135
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Re: Blender Scene and Modeling Units
I would hope that it doesn't matter as I'm used to work in centimeters. And just for clarification it would be nice to know if a "Unit Scale" other than 1 has any impact on rendering (I'm using 0.01).
Re: Blender Scene and Modeling Units
1 Blender Unit = 1 meter in LuxCore.
Just like in Cycles, unit scale is ignored. So if you want parameters like f-stop in depth of field to work exactly like expected, use 1 Blender Unit = 1 meter. Otherwise you will have to do the conversion yourself.
Just like in Cycles, unit scale is ignored. So if you want parameters like f-stop in depth of field to work exactly like expected, use 1 Blender Unit = 1 meter. Otherwise you will have to do the conversion yourself.
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- Posts: 135
- Joined: Fri Jul 06, 2018 9:32 am
Re: Blender Scene and Modeling Units
Unless materials and lights in Luxcore aren't affected, I'm fine with using a Unit Scale of 0.01. If it's only about f-stop and DOF - I don't mind.
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- Joined: Sat May 23, 2020 5:23 pm
Re: Blender Scene and Modeling Units
Big Thanks!