marcatore wrote: ↑Tue Nov 27, 2018 8:04 am
I really like the chairs material but, as the previous render (the kitchen one), I don't like how the denoiser affect the result.
Too smooth and some details lost as the door on the background.
In any case, I appreciate the result but 22hrs for just an image and denoised to make it clean is really a low production efficiency result.
Imagine if the client need a quick modify...
But , I want to repeat that the overall result is fine and good...
I agree, there is nothing worng with the quality of work here regarding Sharly.
But luxcore is here looking like a 5-10 minute corona render + denosier.
I'm not kidding, you can do that(or at least get very very close)! And even with cycles + ao + optix(although introducing some bias, not very recognizable unless you have reference)
lacilaci wrote: ↑Tue Nov 27, 2018 8:28 am
And even with cycles + ao + optix(although introducing some bias, not very recognizable unless you have reference)
Sincerely, comparing ambient occlusion to a bidirectional path tracing rendering is a, not even vaguely, credible statement.
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lacilaci wrote: ↑Tue Nov 27, 2018 8:28 am
And even with cycles + ao + optix(although introducing some bias, not very recognizable unless you have reference)
Sincerely, comparing ambient occlusion to a bidirectional path tracing rendering is a, not even vaguely, credible statement.
Totally agree the difference in visual light quality is totally out of comparison. But someone have to work with it on serious thing to understands how diferent this engine is. I really love bidir quality this is my POV.
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lacilaci wrote: ↑Tue Nov 27, 2018 8:28 am
And even with cycles + ao + optix(although introducing some bias, not very recognizable unless you have reference)
Sincerely, comparing ambient occlusion to a bidirectional path tracing rendering is a, not even vaguely, credible statement.
I'm not comparing ao to bidir... I'm saying, that nothing about the render seem to require bidir and 22hrs of rendering. That's all I'm saying.
Decide to give path ocl a try. But fund that it need a completely diferent workflow to work. So i change the lighting setup switch form HDRi to area light and also add DLCS and this is the result after 2.h30mn on a GTX 1080ti. It's clear that path tracing like direct light .
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Sharlybg wrote: ↑Wed Nov 28, 2018 4:10 pm
Decide to give path ocl a try. But fund that it need a completely diferent workflow to work. So i change the lighting setup switch form HDRi to area light and also add DLCS and this is the result after 2.h30mn on a GTX 1080ti. It's clear that path tracing like direct light .
S4.jpg
Great, but now that you changed lighting you don't have that nice daylight coming through. I'd try flat color environment and sun(switched from sun to distant cause sun is too strong) to get some more lighting contrast like in your original image.
Sharlybg wrote: ↑Wed Nov 28, 2018 4:10 pm
Decide to give path ocl a try. But fund that it need a completely diferent workflow to work. So i change the lighting setup switch form HDRi to area light and also add DLCS and this is the result after 2.h30mn on a GTX 1080ti. It's clear that path tracing like direct light .
S4.jpg
Yeah, fine but dull - all the dynamics & contrast are gone. Not to mention the table glass leg, carpet, the back (entrance)... obviously, details are missing now. So, consider adding extra working hours to fill in. Then, you'll most likely wanna find that fine balance in tone... and finally give it that extra photographic touch (imperfections - a bit of grain, aberration, glare..)
But anyway, how long did it take you to set this up?