Glass dispersion with participating media scattering with bidirectional path tracing, Metropolis sampler and network rendering (aka the BFG9000 ):
Dispersion beauty
Re: Dispersion beauty
We have an attic full of crappy pcs that we sometimes use for small LAN parties (age of empires II etc.).
Can't wait to combine their "massive" computing power with network rendering
Can't wait to combine their "massive" computing power with network rendering
Re: Dispersion beauty
wow the phoenix is back !
Re: Dispersion beauty
I'm bit lost sometimes between dispersion and spectral rendering. Is spectral enable in your render ? Do you think switch option between RGB & Spectral will be exposed in Alpha 2 ?
Re: Dispersion beauty
Yes and yes.
Re: Dispersion beauty
how many time on a regular i7/R7 (i7 6700 / R7 1800x) to reach the same level of noise for the same resolution ?
Re: Dispersion beauty
It was BIDIRCPU+METROPOLIS so was running on my i7 3930k (an old six cores) and i7 860 (an even older 4 cores). They (combined) run about at the same speed of a AMD 1800X.
Re: Dispersion beauty
I don't remember exactly but something in the range of 20 minutes, it is quite fast to render. You can try to render the scene if you want, it is scenes/cornell/cornell-vol-caustic.cfg (https://github.com/LuxCoreRender/LuxCor ... es/cornell).