Devil's pool

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Devil's pool

Post by Egert_Kanep » Tue Jul 17, 2018 3:59 pm

Enough of works in progress. Time to wrap it up. Render time 2.5 hours, metropolis, path, clamp 600. Did not use denoiser, because it killed all my candle highlights. Had a ton of fun. I'll try to make a topic in github for the problems I faced. I don't really understand how github works tough :D. I put also my raw render here, just for comparison
raw render

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Location: mount Etna

Re: Devil's pool

Post by patro » Mon Sep 03, 2018 4:57 pm

I like the first image :) with that bluish light.
maybe the fog looks a bit bi-dimensional and maybe the skull on the right is one too much :?:
i would develop it further

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