Old project rerendered, sculpts made with TopMod.
https://www.dropbox.com/s/m074kze9nndevp5/crypt.mov.zip
Edit: Updated the file because somehow the frames were decentered in the first upload.
The Crypt
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The Crypt
Last edited by epilectrolytics on Wed Sep 01, 2021 9:19 am, edited 1 time in total.
Re: The Crypt
I like the enigmatic side of it. how much did it take to render.
At the end the top wall seem a bit to burned what is the tonemapping settings ?
At the end the top wall seem a bit to burned what is the tonemapping settings ?
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- Donor
- Posts: 790
- Joined: Thu Oct 04, 2018 6:06 am
Re: The Crypt
Thanks everyone for your comments!
A frame took 8.5 min to render (2x RTX2070, indirect cache on the wall material, no light tracing), 1000 frames were rendered.
I tried filmic tonemapping but it looked somewhat dull, the burned top is something I would have gotten from a real live shot with a digital camera as well.
Now after six days of rendering I just found out that the wall bump map at gamma 0.5 looks way better than the 1.0 default I rendered with
A frame took 8.5 min to render (2x RTX2070, indirect cache on the wall material, no light tracing), 1000 frames were rendered.
I tried filmic tonemapping but it looked somewhat dull, the burned top is something I would have gotten from a real live shot with a digital camera as well.
Now after six days of rendering I just found out that the wall bump map at gamma 0.5 looks way better than the 1.0 default I rendered with
Re: The Crypt
Animation make speed so importante !Now after six days of rendering I just found out that the wall bump map at gamma 0.5 looks way better than the 1.0 default I rendered with