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Golfballs

Posted: Wed May 16, 2018 5:47 pm
by jrheller
This simple rendering of some golfballs uses a concrete texture from CC0 textures. The scene is composed of a ground plane and four golfball instances (all in the form of .ply triangle meshes). I wrote a program to convert my scene with associated materials to the .cfg and .scn files and then used luxcoreui to render (about 5000 samples). I like the new SDL compared to the old (Luxrender version 1.X); it was easy to generate the .cfg and .scn files.

One thing that should be stated in the SDL documentation is that transformation matrices must be entered in column-major form; it took me a while to figure this out.

Re: Golfballs

Posted: Wed May 16, 2018 6:05 pm
by Dade
jrheller wrote:
Wed May 16, 2018 5:47 pm
One thing that should be stated in the SDL documentation is that transformation matrices must be entered in column-major form; it took me a while to figure this out.
Anyone can edit (and improve) the wiki :mrgreen: