Golfballs

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jrheller
Posts: 1
Joined: Wed May 16, 2018 4:43 pm

Golfballs

Post by jrheller » Wed May 16, 2018 5:47 pm

This simple rendering of some golfballs uses a concrete texture from CC0 textures. The scene is composed of a ground plane and four golfball instances (all in the form of .ply triangle meshes). I wrote a program to convert my scene with associated materials to the .cfg and .scn files and then used luxcoreui to render (about 5000 samples). I like the new SDL compared to the old (Luxrender version 1.X); it was easy to generate the .cfg and .scn files.

One thing that should be stated in the SDL documentation is that transformation matrices must be entered in column-major form; it took me a while to figure this out.
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Dade
Developer
Posts: 1081
Joined: Mon Dec 04, 2017 8:36 pm

Re: Golfballs

Post by Dade » Wed May 16, 2018 6:05 pm

jrheller wrote:
Wed May 16, 2018 5:47 pm
One thing that should be stated in the SDL documentation is that transformation matrices must be entered in column-major form; it took me a while to figure this out.
Anyone can edit (and improve) the wiki :mrgreen:
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