Brazilian Liquor
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- Posts: 146
- Joined: Sat Feb 22, 2020 3:29 am
Brazilian Liquor
Illustration work done at Luxcore, for me every day is a different learning experience, but I'm happy with the result. Criticisms and suggestions are welcome.
Re: Brazilian Liquor
Vola, nicely done, I enjoy the look. just there is a little bit too much glossiness on the wood, I think with less glossy it will be much realistic.
Omid Ghotbi (TAO)
Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
Re: Brazilian Liquor
excellent work but needs some work.
yes, the gloss is controversial. and somewhere it looks good, but for the most part it needs to be muted.
I recommend finalizing the image in a photo editor, and manually reducing the gloss in some places.
I also propose to manually add in this place the feeling of contact between the glass and the barrel:
https://i.imgur.com/NyhzVZ3.png
yes, the gloss is controversial. and somewhere it looks good, but for the most part it needs to be muted.
I recommend finalizing the image in a photo editor, and manually reducing the gloss in some places.
I also propose to manually add in this place the feeling of contact between the glass and the barrel:
https://i.imgur.com/NyhzVZ3.png
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
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Re: Brazilian Liquor
Nice looking project it is also interesting that you have been able to render at a good resolution too.it certainly well done in general.
Few advice i will give even if your work is already good (just in case you want more ):
1_ liquid and container must overlap and have different priority value (container highe priority compare to liquid ) otherwise you end up with liquid floating inside the glass.
2_I also think that glass quality should go up as the render is mostly about that (Specular value between 24 and 64 can reveal some nice internal reflection)
3_ The render need more samples to avoid to much blur. (work at lower resolution and do your absolute result in higher format)
4_ Good thing can be to use nice reference for lighting and and glass quality as well as caustics.
Few advice i will give even if your work is already good (just in case you want more ):
1_ liquid and container must overlap and have different priority value (container highe priority compare to liquid ) otherwise you end up with liquid floating inside the glass.
2_I also think that glass quality should go up as the render is mostly about that (Specular value between 24 and 64 can reveal some nice internal reflection)
3_ The render need more samples to avoid to much blur. (work at lower resolution and do your absolute result in higher format)
4_ Good thing can be to use nice reference for lighting and and glass quality as well as caustics.
Re: Brazilian Liquor
That's a piece of good advice for me too, i did not know that. Thanks, dude.
Omid Ghotbi (TAO)
Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
Last update information
viewtopic.php?p=34390#p34390
My Artstation https://www.artstation.com/omidghotbi
My Instagram https://www.instagram.com/omid.ghotbi
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- Posts: 146
- Joined: Sat Feb 22, 2020 3:29 am
Re: Brazilian Liquor
What is the difference between the volume created in the luxcore material nodes and the volume created in the luxcore volume nodes?
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- Posts: 146
- Joined: Sat Feb 22, 2020 3:29 am
Re: Brazilian Liquor
Sharlybg wrote: ↑Wed Apr 21, 2021 7:39 am Nice looking project it is also interesting that you have been able to render at a good resolution too.it certainly well done in general.
Few advice i will give even if your work is already good (just in case you want more ):
1_ liquid and container must overlap and have different priority value (container highe priority compare to liquid ) otherwise you end up with liquid floating inside the glass.
Sans titre.png
lif.jpg
2_I also think that glass quality should go up as the render is mostly about that (Specular value between 24 and 64 can reveal some nice internal reflection)
3_ The render need more samples to avoid to much blur. (work at lower resolution and do your absolute result in higher format)
4_ Good thing can be to use nice reference for lighting and and glass quality as well as caustics.
ddcbf6a0ca75b3c943aee60623063b14af307903dd044b2ef46bdefd4c5466ae93f48423d3771eeb_rw_1200.jpg
f22c5251819671.5608c321dd282.jpg
MeshMade-JackDaniels_med.jpg
Thanks for the tips, I tried here and got this result.
Re: Brazilian Liquor
A lot better.
Can I see the shader node of both the glass cup and bottles ?
Can you also check normal orientation on the glass cup ?
Do you have shadow color applied at maximum white value on the glass cup ?
Can I see the shader node of both the glass cup and bottles ?
Can you also check normal orientation on the glass cup ?
Do you have shadow color applied at maximum white value on the glass cup ?
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- Posts: 146
- Joined: Sat Feb 22, 2020 3:29 am
Re: Brazilian Liquor
Re: Brazilian Liquor
Acces deniedJulianoLisboa wrote: ↑Thu Apr 22, 2021 12:21 am
Hello, follow the link to download the file.
https://drive.google.com/file/d/1V1I3he ... sp=sharing