Sample shader glass

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AndreasResch
Posts: 135
Joined: Fri Jul 06, 2018 9:32 am

Re: Sample shader glass

Post by AndreasResch »

The last one looks best. But is this the completely same workflow and just the clamping changed? The liquid looks more saturated and the glass seems to have more ray bounces. For a good comparison the workflow and other settings shouldn't be changed too much.

Side question. Does anybody use "Filmic" in conjunction with Luxcore? I'm using it by default in Cycles and am quite happy about the results. Is the "Tonemapper" in the camera settings the same or similar to "Filmic" and should they used separately?
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